X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.h;h=424a3591cb80e6a67b22c784f524621186d28a98;hp=e35c7b0a1036d8f359e21084a008930036ff61ce;hb=dda0fa1a43e1096415ff8f83dd14e6322f1a8e68;hpb=fe8f5b3497036859f00ed23dbb8abfccc311ab8e diff --git a/src/endgame.h b/src/endgame.h index e35c7b0a..424a3591 100644 --- a/src/endgame.h +++ b/src/endgame.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -20,8 +20,8 @@ #if !defined(ENDGAME_H_INCLUDED) #define ENDGAME_H_INCLUDED -#include #include +#include #include "position.h" #include "types.h" @@ -46,6 +46,7 @@ enum EndgameType { // Scaling functions + SCALE_FUNS, KBPsK, // KB+pawns vs K KQKRPs, // KQ vs KR+pawns @@ -60,25 +61,31 @@ enum EndgameType { }; +/// Endgame functions can be of two types according if return a Value or a +/// ScaleFactor. Type eg_fun::type equals to either ScaleFactor or Value +/// depending if the template parameter is 0 or 1. + +template struct eg_fun { typedef Value type; }; +template<> struct eg_fun<1> { typedef ScaleFactor type; }; + + /// Base and derived templates for endgame evaluation and scaling functions template struct EndgameBase { - typedef EndgameBase Base; - virtual ~EndgameBase() {} virtual Color color() const = 0; - virtual T apply(const Position&) const = 0; + virtual T operator()(const Position&) const = 0; }; -template +template SCALE_FUNS)>::type> struct Endgame : public EndgameBase { - explicit Endgame(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {} + explicit Endgame(Color c) : strongerSide(c), weakerSide(~c) {} Color color() const { return strongerSide; } - T apply(const Position&) const; + T operator()(const Position&) const; private: Color strongerSide, weakerSide; @@ -87,26 +94,28 @@ private: /// Endgames class stores in two std::map the pointers to endgame evaluation /// and scaling base objects. Then we use polymorphism to invoke the actual -/// endgame function calling its apply() method that is virtual. +/// endgame function calling its operator() method that is virtual. class Endgames { - typedef std::map* > EFMap; - typedef std::map* > SFMap; + typedef std::map::type>*> M1; + typedef std::map::type>*> M2; + + M1 m1; + M2 m2; + + M1& map(M1::value_type::second_type) { return m1; } + M2& map(M2::value_type::second_type) { return m2; } + + template void add(const std::string& code); public: Endgames(); ~Endgames(); - template T* get(Key key) const; - -private: - template void add(const std::string& keyCode); - - // Here we store two maps, for evaluate and scaling functions... - std::pair maps; - // ...and here is the accessing template function - template const std::map& get() const; + template EndgameBase* probe(Key key) { + return map((EndgameBase*)0).count(key) ? map((EndgameBase*)0)[key] : NULL; + } }; #endif // !defined(ENDGAME_H_INCLUDED)