X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.h;h=453d8b29d47d98780fb8a04bb00da8efed95ff8c;hp=c3d5dd03b6373ee3cb7d382e3245d25d0154d665;hb=f7d8ea3866c26df10617e97513e906d1f5a5b833;hpb=df201175c6a0704800b1578e338c6e2a202234fe diff --git a/src/endgame.h b/src/endgame.h index c3d5dd03..453d8b29 100644 --- a/src/endgame.h +++ b/src/endgame.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -21,7 +21,10 @@ #define ENDGAME_H_INCLUDED #include +#include #include +#include +#include #include "position.h" #include "types.h" @@ -45,7 +48,7 @@ enum EndgameType { // Scaling functions - SCALE_FUNS, + SCALING_FUNCTIONS, KBPsK, // KB and pawns vs K KQKRPs, // KQ vs KR and pawns @@ -63,11 +66,9 @@ enum EndgameType { /// Endgame functions can be of two types depending on whether they return a -/// Value or a ScaleFactor. Type eg_fun::type returns either ScaleFactor -/// or Value depending on whether the template parameter is 0 or 1. - -template struct eg_fun { typedef Value type; }; -template<> struct eg_fun<1> { typedef ScaleFactor type; }; +/// Value or a ScaleFactor. +template +using eg_fun = std::conditional<(E < SCALING_FUNCTIONS), Value, ScaleFactor>; /// Base and derived templates for endgame evaluation and scaling functions @@ -76,16 +77,16 @@ template struct EndgameBase { virtual ~EndgameBase() {} - virtual Color color() const = 0; + virtual Color strong_side() const = 0; virtual T operator()(const Position&) const = 0; }; -template SCALE_FUNS)>::type> +template::type> struct Endgame : public EndgameBase { explicit Endgame(Color c) : strongSide(c), weakSide(~c) {} - Color color() const { return strongSide; } + Color strong_side() const { return strongSide; } T operator()(const Position&) const; private: @@ -94,28 +95,26 @@ private: /// The Endgames class stores the pointers to endgame evaluation and scaling -/// base objects in two std::map typedefs. We then use polymorphism to invoke -/// the actual endgame function by calling its virtual operator(). +/// base objects in two std::map. We use polymorphism to invoke the actual +/// endgame function by calling its virtual operator(). class Endgames { - typedef std::map::type>*> M1; - typedef std::map::type>*> M2; + template using Map = std::map>; - M1 m1; - M2 m2; + template::type>> + void add(const std::string& code); - M1& map(M1::mapped_type) { return m1; } - M2& map(M2::mapped_type) { return m2; } + template>::value> + Map& map() { return std::get(maps); } - template void add(const std::string& code); + std::pair>, Map>> maps; public: Endgames(); - ~Endgames(); - template T probe(Key key, T& eg) - { return eg = map(eg).count(key) ? map(eg)[key] : NULL; } + template> E* probe(Key key) + { return map().count(key) ? map()[key].get() : nullptr; } }; #endif // #ifndef ENDGAME_H_INCLUDED