X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.h;h=453d8b29d47d98780fb8a04bb00da8efed95ff8c;hp=ceb93efad91b057a4e2ab60d483a4cd3a6e3a4a2;hb=f7d8ea3866c26df10617e97513e906d1f5a5b833;hpb=0fcda095df1caa860e8e3f3a714d5545ec9dc122 diff --git a/src/endgame.h b/src/endgame.h index ceb93efa..453d8b29 100644 --- a/src/endgame.h +++ b/src/endgame.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,71 +17,104 @@ along with this program. If not, see . */ -#if !defined(ENDGAME_H_INCLUDED) +#ifndef ENDGAME_H_INCLUDED #define ENDGAME_H_INCLUDED +#include +#include +#include +#include +#include + #include "position.h" #include "types.h" + +/// EndgameType lists all supported endgames + enum EndgameType { - // Evaluation functions - KXK, // Generic "mate lone king" eval - KBNK, // KBN vs K - KPK, // KP vs K - KRKP, // KR vs KP - KRKB, // KR vs KB - KRKN, // KR vs KN - KQKR, // KQ vs KR - KBBKN, // KBB vs KN - KNNK, // KNN vs K - KmmKm, // K and two minors vs K and one or two minors - - // Scaling functions - KBPsK, // KB+pawns vs K - KQKRPs, // KQ vs KR+pawns - KRPKR, // KRP vs KR - KRPPKRP, // KRPP vs KRP - KPsK, // King and pawns vs king - KBPKB, // KBP vs KB - KBPPKB, // KBPP vs KB - KBPKN, // KBP vs KN - KNPK, // KNP vs K - KPKP // KP vs KP + // Evaluation functions + + KNNK, // KNN vs K + KXK, // Generic "mate lone king" eval + KBNK, // KBN vs K + KPK, // KP vs K + KRKP, // KR vs KP + KRKB, // KR vs KB + KRKN, // KR vs KN + KQKP, // KQ vs KP + KQKR, // KQ vs KR + + + // Scaling functions + SCALING_FUNCTIONS, + + KBPsK, // KB and pawns vs K + KQKRPs, // KQ vs KR and pawns + KRPKR, // KRP vs KR + KRPKB, // KRP vs KB + KRPPKRP, // KRPP vs KRP + KPsK, // K and pawns vs K + KBPKB, // KBP vs KB + KBPPKB, // KBPP vs KB + KBPKN, // KBP vs KN + KNPK, // KNP vs K + KNPKB, // KNP vs KB + KPKP // KP vs KP }; -/// Template abstract base class for all special endgame functions + +/// Endgame functions can be of two types depending on whether they return a +/// Value or a ScaleFactor. +template +using eg_fun = std::conditional<(E < SCALING_FUNCTIONS), Value, ScaleFactor>; + + +/// Base and derived templates for endgame evaluation and scaling functions template -class EndgameFunctionBase { -public: - EndgameFunctionBase(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {} - virtual ~EndgameFunctionBase() {} - virtual T apply(const Position&) const = 0; - Color color() const { return strongerSide; } +struct EndgameBase { -protected: - Color strongerSide, weakerSide; + virtual ~EndgameBase() {} + virtual Color strong_side() const = 0; + virtual T operator()(const Position&) const = 0; }; -typedef EndgameFunctionBase EndgameEvaluationFunctionBase; -typedef EndgameFunctionBase EndgameScalingFunctionBase; +template::type> +struct Endgame : public EndgameBase { -/// Templates subclass for various concrete endgames + explicit Endgame(Color c) : strongSide(c), weakSide(~c) {} + Color strong_side() const { return strongSide; } + T operator()(const Position&) const; -template -struct EvaluationFunction : public EndgameEvaluationFunctionBase { - typedef EndgameEvaluationFunctionBase Base; - explicit EvaluationFunction(Color c): EndgameEvaluationFunctionBase(c) {} - Value apply(const Position&) const; +private: + const Color strongSide, weakSide; }; -template -struct ScalingFunction : public EndgameScalingFunctionBase { - typedef EndgameScalingFunctionBase Base; - explicit ScalingFunction(Color c) : EndgameScalingFunctionBase(c) {} - ScaleFactor apply(const Position&) const; + +/// The Endgames class stores the pointers to endgame evaluation and scaling +/// base objects in two std::map. We use polymorphism to invoke the actual +/// endgame function by calling its virtual operator(). + +class Endgames { + + template using Map = std::map>; + + template::type>> + void add(const std::string& code); + + template>::value> + Map& map() { return std::get(maps); } + + std::pair>, Map>> maps; + +public: + Endgames(); + + template> E* probe(Key key) + { return map().count(key) ? map()[key].get() : nullptr; } }; -#endif // !defined(ENDGAME_H_INCLUDED) +#endif // #ifndef ENDGAME_H_INCLUDED