X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.h;h=5b4128b7b6130f7c55ef8cad99b2ec8416090c7d;hp=4426ef186c5bacd4347bf94f712cbe08fef7a88a;hb=6608a16a6a6e062921fe318846c2c21e1fbcd729;hpb=0d69ac33ff1b0258c9b18dca48f7b8b40fab5713 diff --git a/src/endgame.h b/src/endgame.h index 4426ef18..5b4128b7 100644 --- a/src/endgame.h +++ b/src/endgame.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,89 +17,93 @@ along with this program. If not, see . */ - #if !defined(ENDGAME_H_INCLUDED) #define ENDGAME_H_INCLUDED -//// -//// Includes -//// +#include +#include #include "position.h" -#include "scale.h" -#include "value.h" +#include "types.h" -//// -//// Types -//// +/// EndgameType lists all supported endgames enum EndgameType { - // Evaluation functions - KXK, // Generic "mate lone king" eval - KBNK, // KBN vs K - KPK, // KP vs K - KRKP, // KR vs KP - KRKB, // KR vs KB - KRKN, // KR vs KN - KQKR, // KQ vs KR - KBBKN, // KBB vs KN - KmmKm, // K and two minors vs K and one or two minors - - // Scaling functions - KBPK, // KBP vs K - KQKRP, // KQ vs KRP - KRPKR, // KRP vs KR - KRPPKRP, // KRPP vs KRP - KPsK, // King and pawns vs king - KBPKB, // KBP vs KB - KBPPKB, // KBPP vs KB - KBPKN, // KBP vs KN - KNPK, // KNP vs K - KPKP // KP vs KP + // Evaluation functions + KXK, // Generic "mate lone king" eval + KBNK, // KBN vs K + KPK, // KP vs K + KRKP, // KR vs KP + KRKB, // KR vs KB + KRKN, // KR vs KN + KQKR, // KQ vs KR + KBBKN, // KBB vs KN + KNNK, // KNN vs K + KmmKm, // K and two minors vs K and one or two minors + + // Scaling functions + KBPsK, // KB+pawns vs K + KQKRPs, // KQ vs KR+pawns + KRPKR, // KRP vs KR + KRPPKRP, // KRPP vs KRP + KPsK, // King and pawns vs king + KBPKB, // KBP vs KB + KBPPKB, // KBPP vs KB + KBPKN, // KBP vs KN + KNPK, // KNP vs K + KPKP // KP vs KP }; -/// Template abstract base class for all special endgame functions + +/// Base and derived template class for endgame evaluation and scaling functions template -class EndgameFunctionBase { -public: - EndgameFunctionBase(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {} - virtual ~EndgameFunctionBase() {} - virtual T apply(const Position&) = 0; - Color color() const { return strongerSide; } +struct EndgameBase { -protected: - Color strongerSide, weakerSide; + typedef EndgameBase Base; + + virtual ~EndgameBase() {} + virtual Color color() const = 0; + virtual T apply(const Position&) const = 0; }; -typedef EndgameFunctionBase EndgameEvaluationFunctionBase; -typedef EndgameFunctionBase EndgameScalingFunctionBase; +template +struct Endgame : public EndgameBase { -/// Templates subclass for various concrete endgames + explicit Endgame(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {} + Color color() const { return strongerSide; } + T apply(const Position&) const; -template -struct EvaluationFunction : public EndgameEvaluationFunctionBase { - typedef EndgameEvaluationFunctionBase Base; - explicit EvaluationFunction(Color c): EndgameEvaluationFunctionBase(c) {} - Value apply(const Position&); +private: + Color strongerSide, weakerSide; }; -template -struct ScalingFunction : public EndgameScalingFunctionBase { - typedef EndgameScalingFunctionBase Base; - explicit ScalingFunction(Color c) : EndgameScalingFunctionBase(c) {} - ScaleFactor apply(const Position&); -}; +/// Endgames class stores in two std::map the pointers to endgame evaluation +/// and scaling base objects. Then we use polymorphism to invoke the actual +/// endgame function calling its apply() method that is virtual. -//// -//// Prototypes -//// +class Endgames { -extern void init_bitbases(); + typedef std::map*> EFMap; + typedef std::map*> SFMap; + +public: + Endgames(); + ~Endgames(); + template T* get(Key key) const; +private: + template void add(const std::string& keyCode); + + // Here we store two maps, for evaluate and scaling functions... + std::pair maps; + + // ...and here is the accessing template function + template const std::map& get() const; +}; #endif // !defined(ENDGAME_H_INCLUDED)