X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.h;h=69a9f179c08e10bc9a41f139d6c9c6fb8d2860e6;hp=20e4a1d8e17ba7f84fdbd5cbefc1344e1e606805;hb=bc3b148d5712ef9ea00e74d3ff5aea10a4d3cabe;hpb=42b48b08e81b55e385e55b3074b7c59d81809a45 diff --git a/src/endgame.h b/src/endgame.h index 20e4a1d8..69a9f179 100644 --- a/src/endgame.h +++ b/src/endgame.h @@ -2,6 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -21,18 +22,20 @@ #define ENDGAME_H_INCLUDED #include +#include #include +#include +#include #include "position.h" #include "types.h" -/// EndgameType lists all supported endgames +/// EndgameCode lists all supported endgame functions by corresponding codes -enum EndgameType { - - // Evaluation functions +enum EndgameCode { + EVALUATION_FUNCTIONS, KNNK, // KNN vs K KXK, // Generic "mate lone king" eval KBNK, // KBN vs K @@ -43,10 +46,7 @@ enum EndgameType { KQKP, // KQ vs KP KQKR, // KQ vs KR - - // Scaling functions - SCALE_FUNS, - + SCALING_FUNCTIONS, KBPsK, // KB and pawns vs K KQKRPs, // KQ vs KR and pawns KRPKR, // KRP vs KR @@ -63,59 +63,83 @@ enum EndgameType { /// Endgame functions can be of two types depending on whether they return a -/// Value or a ScaleFactor. Type eg_fun::type returns either ScaleFactor -/// or Value depending on whether the template parameter is 0 or 1. +/// Value or a ScaleFactor. -template struct eg_fun { typedef Value type; }; -template<> struct eg_fun<1> { typedef ScaleFactor type; }; +template using +eg_type = typename std::conditional<(E < SCALING_FUNCTIONS), Value, ScaleFactor>::type; -/// Base and derived templates for endgame evaluation and scaling functions +/// Base and derived functors for endgame evaluation and scaling functions template struct EndgameBase { - virtual ~EndgameBase() {} - virtual Color strong_side() const = 0; + explicit EndgameBase(Color c) : strongSide(c), weakSide(~c) {} + virtual ~EndgameBase() = default; virtual T operator()(const Position&) const = 0; + + const Color strongSide, weakSide; }; -template SCALE_FUNS)>::type> +template> struct Endgame : public EndgameBase { - explicit Endgame(Color c) : strongSide(c), weakSide(~c) {} - Color strong_side() const { return strongSide; } - T operator()(const Position&) const; - -private: - const Color strongSide, weakSide; + explicit Endgame(Color c) : EndgameBase(c) {} + T operator()(const Position&) const override; }; /// The Endgames class stores the pointers to endgame evaluation and scaling -/// base objects in two std::map typedefs. We then use polymorphism to invoke -/// the actual endgame function by calling its virtual operator(). +/// base objects in two std::map. We use polymorphism to invoke the actual +/// endgame function by calling its virtual operator(). class Endgames { - typedef std::map::type>*> M1; - typedef std::map::type>*> M2; + template using Ptr = std::unique_ptr>; + template using Map = std::map>; - M1 m1; - M2 m2; + template + Map& map() { + return std::get::value>(maps); + } - M1& map(M1::mapped_type) { return m1; } - M2& map(M2::mapped_type) { return m2; } + template> + void add(const std::string& code) { - template void add(const std::string& code); + StateInfo st; + map()[Position().set(code, WHITE, &st).material_key()] = Ptr(new Endgame(WHITE)); + map()[Position().set(code, BLACK, &st).material_key()] = Ptr(new Endgame(BLACK)); + } -public: - Endgames(); - ~Endgames(); + std::pair, Map> maps; - template T probe(Key key, T& eg) - { return eg = map(eg).count(key) ? map(eg)[key] : NULL; } +public: + Endgames() { + + add("KPK"); + add("KNNK"); + add("KBNK"); + add("KRKP"); + add("KRKB"); + add("KRKN"); + add("KQKP"); + add("KQKR"); + + add("KNPK"); + add("KNPKB"); + add("KRPKR"); + add("KRPKB"); + add("KBPKB"); + add("KBPKN"); + add("KBPPKB"); + add("KRPPKRP"); + } + + template + const EndgameBase* probe(Key key) { + return map().count(key) ? map()[key].get() : nullptr; + } }; #endif // #ifndef ENDGAME_H_INCLUDED