X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.h;h=78b31d82ec2ab0f769327a5370f7e55740fc05ea;hp=e35c7b0a1036d8f359e21084a008930036ff61ce;hb=cee6336515d5772370d061aa54cf3ec9f9a0d3c2;hpb=fe8f5b3497036859f00ed23dbb8abfccc311ab8e diff --git a/src/endgame.h b/src/endgame.h index e35c7b0a..78b31d82 100644 --- a/src/endgame.h +++ b/src/endgame.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -20,8 +20,8 @@ #if !defined(ENDGAME_H_INCLUDED) #define ENDGAME_H_INCLUDED -#include #include +#include #include "position.h" #include "types.h" @@ -39,6 +39,7 @@ enum EndgameType { KRKP, // KR vs KP KRKB, // KR vs KB KRKN, // KR vs KN + KQKP, // KQ vs KP KQKR, // KQ vs KR KBBKN, // KBB vs KN KNNK, // KNN vs K @@ -46,6 +47,7 @@ enum EndgameType { // Scaling functions + SCALE_FUNS, KBPsK, // KB+pawns vs K KQKRPs, // KQ vs KR+pawns @@ -60,25 +62,31 @@ enum EndgameType { }; +/// Endgame functions can be of two types according if return a Value or a +/// ScaleFactor. Type eg_fun::type equals to either ScaleFactor or Value +/// depending if the template parameter is 0 or 1. + +template struct eg_fun { typedef Value type; }; +template<> struct eg_fun<1> { typedef ScaleFactor type; }; + + /// Base and derived templates for endgame evaluation and scaling functions template struct EndgameBase { - typedef EndgameBase Base; - virtual ~EndgameBase() {} virtual Color color() const = 0; - virtual T apply(const Position&) const = 0; + virtual T operator()(const Position&) const = 0; }; -template +template SCALE_FUNS)>::type> struct Endgame : public EndgameBase { - explicit Endgame(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {} + explicit Endgame(Color c) : strongerSide(c), weakerSide(~c) {} Color color() const { return strongerSide; } - T apply(const Position&) const; + T operator()(const Position&) const; private: Color strongerSide, weakerSide; @@ -87,26 +95,27 @@ private: /// Endgames class stores in two std::map the pointers to endgame evaluation /// and scaling base objects. Then we use polymorphism to invoke the actual -/// endgame function calling its apply() method that is virtual. +/// endgame function calling its operator() that is virtual. class Endgames { - typedef std::map* > EFMap; - typedef std::map* > SFMap; + typedef std::map::type>*> M1; + typedef std::map::type>*> M2; + + M1 m1; + M2 m2; + + M1& map(M1::mapped_type) { return m1; } + M2& map(M2::mapped_type) { return m2; } + + template void add(const std::string& code); public: Endgames(); ~Endgames(); - template T* get(Key key) const; - -private: - template void add(const std::string& keyCode); - - // Here we store two maps, for evaluate and scaling functions... - std::pair maps; - // ...and here is the accessing template function - template const std::map& get() const; + template T probe(Key key, T& eg) + { return eg = map(eg).count(key) ? map(eg)[key] : NULL; } }; #endif // !defined(ENDGAME_H_INCLUDED)