X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.h;h=9a664aa45347112978cee001b35a7a03c4f823e7;hp=ca29c0b9d5cf46e2ea9c039675da665498bef849;hb=d9be00342cb1719b1ec510a4284f198607ce25df;hpb=98352a5e84096c906d5ecc1aeb2fca8745e173c2 diff --git a/src/endgame.h b/src/endgame.h index ca29c0b9..9a664aa4 100644 --- a/src/endgame.h +++ b/src/endgame.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,11 +17,11 @@ along with this program. If not, see . */ -#if !defined(ENDGAME_H_INCLUDED) +#ifndef ENDGAME_H_INCLUDED #define ENDGAME_H_INCLUDED -#include #include +#include #include "position.h" #include "types.h" @@ -33,15 +33,16 @@ enum EndgameType { // Evaluation functions + KNNK, // KNN vs K KXK, // Generic "mate lone king" eval KBNK, // KBN vs K KPK, // KP vs K KRKP, // KR vs KP KRKB, // KR vs KB KRKN, // KR vs KN + KQKP, // KQ vs KP KQKR, // KQ vs KR KBBKN, // KBB vs KN - KNNK, // KNN vs K KmmKm, // K and two minors vs K and one or two minors @@ -51,21 +52,24 @@ enum EndgameType { KBPsK, // KB+pawns vs K KQKRPs, // KQ vs KR+pawns KRPKR, // KRP vs KR + KRPKB, // KRP vs KB KRPPKRP, // KRPP vs KRP KPsK, // King and pawns vs king KBPKB, // KBP vs KB KBPPKB, // KBPP vs KB KBPKN, // KBP vs KN KNPK, // KNP vs K + KNPKB, // KNP vs KB KPKP // KP vs KP }; -/// Some magic to detect family type of endgame from its enum value +/// Endgame functions can be of two types according if return a Value or a +/// ScaleFactor. Type eg_fun::type equals to either ScaleFactor or Value +/// depending if the template parameter is 0 or 1. -template struct bool_to_type { typedef Value type; }; -template<> struct bool_to_type { typedef ScaleFactor type; }; -template struct eg_family : public bool_to_type<(E > SCALE_FUNS)> {}; +template struct eg_fun { typedef Value type; }; +template<> struct eg_fun<1> { typedef ScaleFactor type; }; /// Base and derived templates for endgame evaluation and scaling functions @@ -79,47 +83,41 @@ struct EndgameBase { }; -template::type> +template SCALE_FUNS)>::type> struct Endgame : public EndgameBase { - explicit Endgame(Color c) : strongerSide(c), weakerSide(flip(c)) {} - Color color() const { return strongerSide; } + explicit Endgame(Color c) : strongSide(c), weakSide(~c) {} + Color color() const { return strongSide; } T operator()(const Position&) const; private: - Color strongerSide, weakerSide; + Color strongSide, weakSide; }; /// Endgames class stores in two std::map the pointers to endgame evaluation /// and scaling base objects. Then we use polymorphism to invoke the actual -/// endgame function calling its apply() method that is virtual. - -struct Endgames { +/// endgame function calling its operator() that is virtual. - template - struct Map { typedef std::map*> type; }; +class Endgames { - typedef Map::type M1; - typedef Map::type M2; + typedef std::map::type>*> M1; + typedef std::map::type>*> M2; - Endgames(); - ~Endgames(); + M1 m1; + M2 m2; - template - EndgameBase* get(Key key) const { + M1& map(M1::mapped_type) { return m1; } + M2& map(M2::mapped_type) { return m2; } - typedef typename Map::type M; - typename M::const_iterator it = map().find(key); - return it != map().end() ? it->second : NULL; - } + template void add(const std::string& code); -private: - template void add(const std::string& keyCode); - template const M& map() const; +public: + Endgames(); + ~Endgames(); - M1 m1; - M2 m2; + template T probe(Key key, T& eg) + { return eg = map(eg).count(key) ? map(eg)[key] : NULL; } }; -#endif // !defined(ENDGAME_H_INCLUDED) +#endif // #ifndef ENDGAME_H_INCLUDED