X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.h;h=b5255a2f53d74e16031cf0a3fd45b7d88df1724a;hp=453d8b29d47d98780fb8a04bb00da8efed95ff8c;hb=2af2c67650c4ac2531e6ab2753830f91c0999876;hpb=f7d8ea3866c26df10617e97513e906d1f5a5b833 diff --git a/src/endgame.h b/src/endgame.h index 453d8b29..b5255a2f 100644 --- a/src/endgame.h +++ b/src/endgame.h @@ -2,6 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -30,12 +31,11 @@ #include "types.h" -/// EndgameType lists all supported endgames +/// EndgameCode lists all supported endgame functions by corresponding codes -enum EndgameType { - - // Evaluation functions +enum EndgameCode { + EVALUATION_FUNCTIONS, KNNK, // KNN vs K KXK, // Generic "mate lone king" eval KBNK, // KBN vs K @@ -46,10 +46,7 @@ enum EndgameType { KQKP, // KQ vs KP KQKR, // KQ vs KR - - // Scaling functions SCALING_FUNCTIONS, - KBPsK, // KB and pawns vs K KQKRPs, // KQ vs KR and pawns KRPKR, // KRP vs KR @@ -67,30 +64,28 @@ enum EndgameType { /// Endgame functions can be of two types depending on whether they return a /// Value or a ScaleFactor. -template -using eg_fun = std::conditional<(E < SCALING_FUNCTIONS), Value, ScaleFactor>; +template using +eg_type = typename std::conditional<(E < SCALING_FUNCTIONS), Value, ScaleFactor>::type; -/// Base and derived templates for endgame evaluation and scaling functions +/// Base and derived functors for endgame evaluation and scaling functions template struct EndgameBase { - virtual ~EndgameBase() {} - virtual Color strong_side() const = 0; + explicit EndgameBase(Color c) : strongSide(c), weakSide(~c) {} + virtual ~EndgameBase() = default; virtual T operator()(const Position&) const = 0; + + const Color strongSide, weakSide; }; -template::type> +template> struct Endgame : public EndgameBase { - explicit Endgame(Color c) : strongSide(c), weakSide(~c) {} - Color strong_side() const { return strongSide; } - T operator()(const Position&) const; - -private: - const Color strongSide, weakSide; + explicit Endgame(Color c) : EndgameBase(c) {} + T operator()(const Position&) const override; }; @@ -100,21 +95,31 @@ private: class Endgames { - template using Map = std::map>; + template using Ptr = std::unique_ptr>; + template using Map = std::map>; + + template + Map& map() { + return std::get::value>(maps); + } - template::type>> - void add(const std::string& code); + template, typename P = Ptr> + void add(const std::string& code) { - template>::value> - Map& map() { return std::get(maps); } + StateInfo st; + map()[Position().set(code, WHITE, &st).material_key()] = P(new Endgame(WHITE)); + map()[Position().set(code, BLACK, &st).material_key()] = P(new Endgame(BLACK)); + } - std::pair>, Map>> maps; + std::pair, Map> maps; public: Endgames(); - template> E* probe(Key key) - { return map().count(key) ? map()[key].get() : nullptr; } + template + EndgameBase* probe(Key key) { + return map().count(key) ? map()[key].get() : nullptr; + } }; #endif // #ifndef ENDGAME_H_INCLUDED