X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.h;h=c3d5dd03b6373ee3cb7d382e3245d25d0154d665;hp=89b5ca4dab85fcd9b1024495b873e0973d1a8dc3;hb=c014444f09ace05e908909d9c5c60127e998b538;hpb=a98dee783582c84ca2647ca28daad0c9a13d1d35 diff --git a/src/endgame.h b/src/endgame.h index 89b5ca4d..c3d5dd03 100644 --- a/src/endgame.h +++ b/src/endgame.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,89 +17,105 @@ along with this program. If not, see . */ - -#if !defined(ENDGAME_H_INCLUDED) +#ifndef ENDGAME_H_INCLUDED #define ENDGAME_H_INCLUDED -//// -//// Includes -//// +#include +#include #include "position.h" -#include "value.h" +#include "types.h" -//// -//// Types -//// +/// EndgameType lists all supported endgames enum EndgameType { - // Evaluation functions - KXK, // Generic "mate lone king" eval - KBNK, // KBN vs K - KPK, // KP vs K - KRKP, // KR vs KP - KRKB, // KR vs KB - KRKN, // KR vs KN - KQKR, // KQ vs KR - KBBKN, // KBB vs KN - KNNK, // KNN vs K - KmmKm, // K and two minors vs K and one or two minors - - // Scaling functions - KBPsK, // KB+pawns vs K - KQKRPs, // KQ vs KR+pawns - KRPKR, // KRP vs KR - KRPPKRP, // KRPP vs KRP - KPsK, // King and pawns vs king - KBPKB, // KBP vs KB - KBPPKB, // KBPP vs KB - KBPKN, // KBP vs KN - KNPK, // KNP vs K - KPKP // KP vs KP + // Evaluation functions + + KNNK, // KNN vs K + KXK, // Generic "mate lone king" eval + KBNK, // KBN vs K + KPK, // KP vs K + KRKP, // KR vs KP + KRKB, // KR vs KB + KRKN, // KR vs KN + KQKP, // KQ vs KP + KQKR, // KQ vs KR + + + // Scaling functions + SCALE_FUNS, + + KBPsK, // KB and pawns vs K + KQKRPs, // KQ vs KR and pawns + KRPKR, // KRP vs KR + KRPKB, // KRP vs KB + KRPPKRP, // KRPP vs KRP + KPsK, // K and pawns vs K + KBPKB, // KBP vs KB + KBPPKB, // KBPP vs KB + KBPKN, // KBP vs KN + KNPK, // KNP vs K + KNPKB, // KNP vs KB + KPKP // KP vs KP }; -/// Template abstract base class for all special endgame functions + +/// Endgame functions can be of two types depending on whether they return a +/// Value or a ScaleFactor. Type eg_fun::type returns either ScaleFactor +/// or Value depending on whether the template parameter is 0 or 1. + +template struct eg_fun { typedef Value type; }; +template<> struct eg_fun<1> { typedef ScaleFactor type; }; + + +/// Base and derived templates for endgame evaluation and scaling functions template -class EndgameFunctionBase { -public: - EndgameFunctionBase(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {} - virtual ~EndgameFunctionBase() {} - virtual T apply(const Position&) const = 0; - Color color() const { return strongerSide; } +struct EndgameBase { -protected: - Color strongerSide, weakerSide; + virtual ~EndgameBase() {} + virtual Color color() const = 0; + virtual T operator()(const Position&) const = 0; }; -typedef EndgameFunctionBase EndgameEvaluationFunctionBase; -typedef EndgameFunctionBase EndgameScalingFunctionBase; +template SCALE_FUNS)>::type> +struct Endgame : public EndgameBase { -/// Templates subclass for various concrete endgames + explicit Endgame(Color c) : strongSide(c), weakSide(~c) {} + Color color() const { return strongSide; } + T operator()(const Position&) const; -template -struct EvaluationFunction : public EndgameEvaluationFunctionBase { - typedef EndgameEvaluationFunctionBase Base; - explicit EvaluationFunction(Color c): EndgameEvaluationFunctionBase(c) {} - Value apply(const Position&) const; +private: + const Color strongSide, weakSide; }; -template -struct ScalingFunction : public EndgameScalingFunctionBase { - typedef EndgameScalingFunctionBase Base; - explicit ScalingFunction(Color c) : EndgameScalingFunctionBase(c) {} - ScaleFactor apply(const Position&) const; -}; +/// The Endgames class stores the pointers to endgame evaluation and scaling +/// base objects in two std::map typedefs. We then use polymorphism to invoke +/// the actual endgame function by calling its virtual operator(). -//// -//// Prototypes -//// +class Endgames { -extern void init_bitbases(); + typedef std::map::type>*> M1; + typedef std::map::type>*> M2; + M1 m1; + M2 m2; + + M1& map(M1::mapped_type) { return m1; } + M2& map(M2::mapped_type) { return m2; } + + template void add(const std::string& code); + +public: + Endgames(); + ~Endgames(); + + template T probe(Key key, T& eg) + { return eg = map(eg).count(key) ? map(eg)[key] : NULL; } +}; -#endif // !defined(ENDGAME_H_INCLUDED) +#endif // #ifndef ENDGAME_H_INCLUDED