X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.h;h=c3d5dd03b6373ee3cb7d382e3245d25d0154d665;hp=af5da0519ec8bb0bc624ea03459c9eff8dac2c79;hb=15e21911110f9d459c4fef2bb17903d97345d0b9;hpb=48e39c5c8e671a37f09732d4a55d93d5e2d38550 diff --git a/src/endgame.h b/src/endgame.h index af5da051..c3d5dd03 100644 --- a/src/endgame.h +++ b/src/endgame.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,11 +17,11 @@ along with this program. If not, see . */ -#if !defined(ENDGAME_H_INCLUDED) +#ifndef ENDGAME_H_INCLUDED #define ENDGAME_H_INCLUDED -#include #include +#include #include "position.h" #include "types.h" @@ -33,80 +33,89 @@ enum EndgameType { // Evaluation functions + KNNK, // KNN vs K KXK, // Generic "mate lone king" eval KBNK, // KBN vs K KPK, // KP vs K KRKP, // KR vs KP KRKB, // KR vs KB KRKN, // KR vs KN + KQKP, // KQ vs KP KQKR, // KQ vs KR - KBBKN, // KBB vs KN - KNNK, // KNN vs K - KmmKm, // K and two minors vs K and one or two minors // Scaling functions + SCALE_FUNS, - KBPsK, // KB+pawns vs K - KQKRPs, // KQ vs KR+pawns + KBPsK, // KB and pawns vs K + KQKRPs, // KQ vs KR and pawns KRPKR, // KRP vs KR + KRPKB, // KRP vs KB KRPPKRP, // KRPP vs KRP - KPsK, // King and pawns vs king + KPsK, // K and pawns vs K KBPKB, // KBP vs KB KBPPKB, // KBPP vs KB KBPKN, // KBP vs KN KNPK, // KNP vs K + KNPKB, // KNP vs KB KPKP // KP vs KP }; +/// Endgame functions can be of two types depending on whether they return a +/// Value or a ScaleFactor. Type eg_fun::type returns either ScaleFactor +/// or Value depending on whether the template parameter is 0 or 1. + +template struct eg_fun { typedef Value type; }; +template<> struct eg_fun<1> { typedef ScaleFactor type; }; + + /// Base and derived templates for endgame evaluation and scaling functions template struct EndgameBase { - typedef EndgameBase Base; - virtual ~EndgameBase() {} virtual Color color() const = 0; - virtual T apply(const Position&) const = 0; + virtual T operator()(const Position&) const = 0; }; -template +template SCALE_FUNS)>::type> struct Endgame : public EndgameBase { - explicit Endgame(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {} - Color color() const { return strongerSide; } - T apply(const Position&) const; + explicit Endgame(Color c) : strongSide(c), weakSide(~c) {} + Color color() const { return strongSide; } + T operator()(const Position&) const; private: - Color strongerSide, weakerSide; + const Color strongSide, weakSide; }; -/// Endgames class stores in two std::map the pointers to endgame evaluation -/// and scaling base objects. Then we use polymorphism to invoke the actual -/// endgame function calling its apply() method that is virtual. +/// The Endgames class stores the pointers to endgame evaluation and scaling +/// base objects in two std::map typedefs. We then use polymorphism to invoke +/// the actual endgame function by calling its virtual operator(). class Endgames { - typedef std::map* > EFMap; - typedef std::map* > SFMap; + typedef std::map::type>*> M1; + typedef std::map::type>*> M2; -public: - Endgames(); - ~Endgames(); - template EndgameBase* get(Key key) const; + M1 m1; + M2 m2; -private: - template void add(const std::string& keyCode); + M1& map(M1::mapped_type) { return m1; } + M2& map(M2::mapped_type) { return m2; } - // Here we store two maps, for evaluate and scaling functions... - std::pair maps; + template void add(const std::string& code); + +public: + Endgames(); + ~Endgames(); - // ...and here is the accessing template function - template const std::map& map() const; + template T probe(Key key, T& eg) + { return eg = map(eg).count(key) ? map(eg)[key] : NULL; } }; -#endif // !defined(ENDGAME_H_INCLUDED) +#endif // #ifndef ENDGAME_H_INCLUDED