X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.h;h=ca29c0b9d5cf46e2ea9c039675da665498bef849;hp=5b4128b7b6130f7c55ef8cad99b2ec8416090c7d;hb=98352a5e84096c906d5ecc1aeb2fca8745e173c2;hpb=6608a16a6a6e062921fe318846c2c21e1fbcd729 diff --git a/src/endgame.h b/src/endgame.h index 5b4128b7..ca29c0b9 100644 --- a/src/endgame.h +++ b/src/endgame.h @@ -32,6 +32,7 @@ enum EndgameType { // Evaluation functions + KXK, // Generic "mate lone king" eval KBNK, // KBN vs K KPK, // KP vs K @@ -43,7 +44,10 @@ enum EndgameType { KNNK, // KNN vs K KmmKm, // K and two minors vs K and one or two minors + // Scaling functions + SCALE_FUNS, + KBPsK, // KB+pawns vs K KQKRPs, // KQ vs KR+pawns KRPKR, // KRP vs KR @@ -57,25 +61,30 @@ enum EndgameType { }; -/// Base and derived template class for endgame evaluation and scaling functions +/// Some magic to detect family type of endgame from its enum value + +template struct bool_to_type { typedef Value type; }; +template<> struct bool_to_type { typedef ScaleFactor type; }; +template struct eg_family : public bool_to_type<(E > SCALE_FUNS)> {}; + + +/// Base and derived templates for endgame evaluation and scaling functions template struct EndgameBase { - typedef EndgameBase Base; - virtual ~EndgameBase() {} virtual Color color() const = 0; - virtual T apply(const Position&) const = 0; + virtual T operator()(const Position&) const = 0; }; -template +template::type> struct Endgame : public EndgameBase { - explicit Endgame(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {} + explicit Endgame(Color c) : strongerSide(c), weakerSide(flip(c)) {} Color color() const { return strongerSide; } - T apply(const Position&) const; + T operator()(const Position&) const; private: Color strongerSide, weakerSide; @@ -86,24 +95,31 @@ private: /// and scaling base objects. Then we use polymorphism to invoke the actual /// endgame function calling its apply() method that is virtual. -class Endgames { +struct Endgames { + + template + struct Map { typedef std::map*> type; }; - typedef std::map*> EFMap; - typedef std::map*> SFMap; + typedef Map::type M1; + typedef Map::type M2; -public: Endgames(); ~Endgames(); - template T* get(Key key) const; -private: - template void add(const std::string& keyCode); + template + EndgameBase* get(Key key) const { - // Here we store two maps, for evaluate and scaling functions... - std::pair maps; + typedef typename Map::type M; + typename M::const_iterator it = map().find(key); + return it != map().end() ? it->second : NULL; + } + +private: + template void add(const std::string& keyCode); + template const M& map() const; - // ...and here is the accessing template function - template const std::map& get() const; + M1 m1; + M2 m2; }; #endif // !defined(ENDGAME_H_INCLUDED)