X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.h;h=ca29c0b9d5cf46e2ea9c039675da665498bef849;hp=89b5ca4dab85fcd9b1024495b873e0973d1a8dc3;hb=98352a5e84096c906d5ecc1aeb2fca8745e173c2;hpb=a98dee783582c84ca2647ca28daad0c9a13d1d35 diff --git a/src/endgame.h b/src/endgame.h index 89b5ca4d..ca29c0b9 100644 --- a/src/endgame.h +++ b/src/endgame.h @@ -17,89 +17,109 @@ along with this program. If not, see . */ - #if !defined(ENDGAME_H_INCLUDED) #define ENDGAME_H_INCLUDED -//// -//// Includes -//// +#include +#include #include "position.h" -#include "value.h" +#include "types.h" -//// -//// Types -//// +/// EndgameType lists all supported endgames enum EndgameType { - // Evaluation functions - KXK, // Generic "mate lone king" eval - KBNK, // KBN vs K - KPK, // KP vs K - KRKP, // KR vs KP - KRKB, // KR vs KB - KRKN, // KR vs KN - KQKR, // KQ vs KR - KBBKN, // KBB vs KN - KNNK, // KNN vs K - KmmKm, // K and two minors vs K and one or two minors - - // Scaling functions - KBPsK, // KB+pawns vs K - KQKRPs, // KQ vs KR+pawns - KRPKR, // KRP vs KR - KRPPKRP, // KRPP vs KRP - KPsK, // King and pawns vs king - KBPKB, // KBP vs KB - KBPPKB, // KBPP vs KB - KBPKN, // KBP vs KN - KNPK, // KNP vs K - KPKP // KP vs KP + // Evaluation functions + + KXK, // Generic "mate lone king" eval + KBNK, // KBN vs K + KPK, // KP vs K + KRKP, // KR vs KP + KRKB, // KR vs KB + KRKN, // KR vs KN + KQKR, // KQ vs KR + KBBKN, // KBB vs KN + KNNK, // KNN vs K + KmmKm, // K and two minors vs K and one or two minors + + + // Scaling functions + SCALE_FUNS, + + KBPsK, // KB+pawns vs K + KQKRPs, // KQ vs KR+pawns + KRPKR, // KRP vs KR + KRPPKRP, // KRPP vs KRP + KPsK, // King and pawns vs king + KBPKB, // KBP vs KB + KBPPKB, // KBPP vs KB + KBPKN, // KBP vs KN + KNPK, // KNP vs K + KPKP // KP vs KP }; -/// Template abstract base class for all special endgame functions + +/// Some magic to detect family type of endgame from its enum value + +template struct bool_to_type { typedef Value type; }; +template<> struct bool_to_type { typedef ScaleFactor type; }; +template struct eg_family : public bool_to_type<(E > SCALE_FUNS)> {}; + + +/// Base and derived templates for endgame evaluation and scaling functions template -class EndgameFunctionBase { -public: - EndgameFunctionBase(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {} - virtual ~EndgameFunctionBase() {} - virtual T apply(const Position&) const = 0; +struct EndgameBase { + + virtual ~EndgameBase() {} + virtual Color color() const = 0; + virtual T operator()(const Position&) const = 0; +}; + + +template::type> +struct Endgame : public EndgameBase { + + explicit Endgame(Color c) : strongerSide(c), weakerSide(flip(c)) {} Color color() const { return strongerSide; } + T operator()(const Position&) const; -protected: +private: Color strongerSide, weakerSide; }; -typedef EndgameFunctionBase EndgameEvaluationFunctionBase; -typedef EndgameFunctionBase EndgameScalingFunctionBase; +/// Endgames class stores in two std::map the pointers to endgame evaluation +/// and scaling base objects. Then we use polymorphism to invoke the actual +/// endgame function calling its apply() method that is virtual. -/// Templates subclass for various concrete endgames +struct Endgames { -template -struct EvaluationFunction : public EndgameEvaluationFunctionBase { - typedef EndgameEvaluationFunctionBase Base; - explicit EvaluationFunction(Color c): EndgameEvaluationFunctionBase(c) {} - Value apply(const Position&) const; -}; + template + struct Map { typedef std::map*> type; }; -template -struct ScalingFunction : public EndgameScalingFunctionBase { - typedef EndgameScalingFunctionBase Base; - explicit ScalingFunction(Color c) : EndgameScalingFunctionBase(c) {} - ScaleFactor apply(const Position&) const; -}; + typedef Map::type M1; + typedef Map::type M2; + + Endgames(); + ~Endgames(); + template + EndgameBase* get(Key key) const { -//// -//// Prototypes -//// + typedef typename Map::type M; + typename M::const_iterator it = map().find(key); + return it != map().end() ? it->second : NULL; + } -extern void init_bitbases(); +private: + template void add(const std::string& keyCode); + template const M& map() const; + M1 m1; + M2 m2; +}; #endif // !defined(ENDGAME_H_INCLUDED)