X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.h;h=ca29c0b9d5cf46e2ea9c039675da665498bef849;hp=a9634738bee0232c5c03117d62a21688a1a465cf;hb=98352a5e84096c906d5ecc1aeb2fca8745e173c2;hpb=3b67636f0ecb2ec7e61e9f4adf02a7d4cae89f0a diff --git a/src/endgame.h b/src/endgame.h index a9634738..ca29c0b9 100644 --- a/src/endgame.h +++ b/src/endgame.h @@ -46,6 +46,7 @@ enum EndgameType { // Scaling functions + SCALE_FUNS, KBPsK, // KB+pawns vs K KQKRPs, // KQ vs KR+pawns @@ -60,25 +61,30 @@ enum EndgameType { }; +/// Some magic to detect family type of endgame from its enum value + +template struct bool_to_type { typedef Value type; }; +template<> struct bool_to_type { typedef ScaleFactor type; }; +template struct eg_family : public bool_to_type<(E > SCALE_FUNS)> {}; + + /// Base and derived templates for endgame evaluation and scaling functions template struct EndgameBase { - typedef EndgameBase Base; - virtual ~EndgameBase() {} virtual Color color() const = 0; - virtual T apply(const Position&) const = 0; + virtual T operator()(const Position&) const = 0; }; -template +template::type> struct Endgame : public EndgameBase { - explicit Endgame(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {} + explicit Endgame(Color c) : strongerSide(c), weakerSide(flip(c)) {} Color color() const { return strongerSide; } - T apply(const Position&) const; + T operator()(const Position&) const; private: Color strongerSide, weakerSide; @@ -92,20 +98,28 @@ private: struct Endgames { template - struct EMap { typedef std::map*> type; }; + struct Map { typedef std::map*> type; }; + + typedef Map::type M1; + typedef Map::type M2; Endgames(); ~Endgames(); - template EndgameBase* get(Key key) const; -private: - template void add(const std::string& keyCode); + template + EndgameBase* get(Key key) const { - // Here we store two maps, for evaluate and scaling functions... - std::pair::type, EMap::type> maps; + typedef typename Map::type M; + typename M::const_iterator it = map().find(key); + return it != map().end() ? it->second : NULL; + } + +private: + template void add(const std::string& keyCode); + template const M& map() const; - // ...and here is the accessing template function - template const typename EMap::type& map() const; + M1 m1; + M2 m2; }; #endif // !defined(ENDGAME_H_INCLUDED)