X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.h;h=d0a5a97e08a42dced2b9a29a7e081d9a9d657b0a;hp=69a9f179c08e10bc9a41f139d6c9c6fb8d2860e6;hb=d39bc2efa197ba2fd55b68eced1c60bcfe2facc1;hpb=4bd24da161fa7fdac4283438e86e9fd923c3493a diff --git a/src/endgame.h b/src/endgame.h index 69a9f179..d0a5a97e 100644 --- a/src/endgame.h +++ b/src/endgame.h @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -37,6 +37,7 @@ enum EndgameCode { EVALUATION_FUNCTIONS, KNNK, // KNN vs K + KNNKP, // KNN vs KP KXK, // Generic "mate lone king" eval KBNK, // KBN vs K KPK, // KP vs K @@ -90,15 +91,19 @@ struct Endgame : public EndgameBase { }; -/// The Endgames class stores the pointers to endgame evaluation and scaling +/// The Endgames namespace handles the pointers to endgame evaluation and scaling /// base objects in two std::map. We use polymorphism to invoke the actual /// endgame function by calling its virtual operator(). -class Endgames { +namespace Endgames { template using Ptr = std::unique_ptr>; template using Map = std::map>; + extern std::pair, Map> maps; + + void init(); + template Map& map() { return std::get::value>(maps); @@ -112,34 +117,10 @@ class Endgames { map()[Position().set(code, BLACK, &st).material_key()] = Ptr(new Endgame(BLACK)); } - std::pair, Map> maps; - -public: - Endgames() { - - add("KPK"); - add("KNNK"); - add("KBNK"); - add("KRKP"); - add("KRKB"); - add("KRKN"); - add("KQKP"); - add("KQKR"); - - add("KNPK"); - add("KNPKB"); - add("KRPKR"); - add("KRPKB"); - add("KBPKB"); - add("KBPKN"); - add("KBPPKB"); - add("KRPPKRP"); - } - template const EndgameBase* probe(Key key) { return map().count(key) ? map()[key].get() : nullptr; } -}; +} #endif // #ifndef ENDGAME_H_INCLUDED