X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.h;h=d0a5a97e08a42dced2b9a29a7e081d9a9d657b0a;hp=ae3526fedaeae8777416c5fa7263ced01c7a618f;hb=d39bc2efa197ba2fd55b68eced1c60bcfe2facc1;hpb=bb751d6c890f5c50c642366d601740366cfae8d0 diff --git a/src/endgame.h b/src/endgame.h index ae3526fe..d0a5a97e 100644 --- a/src/endgame.h +++ b/src/endgame.h @@ -1,242 +1,126 @@ /* - Glaurung, a UCI chess playing engine. - Copyright (C) 2004-2008 Tord Romstad + Stockfish, a UCI chess playing engine derived from Glaurung 2.1 + Copyright (C) 2004-2008 Tord Romstad (Glaurung author) + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad - Glaurung is free software: you can redistribute it and/or modify + Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - - Glaurung is distributed in the hope that it will be useful, + + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ - -#if !defined(ENDGAME_H_INCLUDED) +#ifndef ENDGAME_H_INCLUDED #define ENDGAME_H_INCLUDED -//// -//// Includes -//// +#include +#include +#include +#include +#include #include "position.h" -#include "scale.h" -#include "value.h" +#include "types.h" -//// -//// Types -//// +/// EndgameCode lists all supported endgame functions by corresponding codes -/// Abstract base class for all special endgame evaluation functions: +enum EndgameCode { -class EndgameEvaluationFunction { -public: - EndgameEvaluationFunction(Color c); - virtual ~EndgameEvaluationFunction() { } + EVALUATION_FUNCTIONS, + KNNK, // KNN vs K + KNNKP, // KNN vs KP + KXK, // Generic "mate lone king" eval + KBNK, // KBN vs K + KPK, // KP vs K + KRKP, // KR vs KP + KRKB, // KR vs KB + KRKN, // KR vs KN + KQKP, // KQ vs KP + KQKR, // KQ vs KR - virtual Value apply(const Position &pos) =0; - -protected: - Color strongerSide, weakerSide; + SCALING_FUNCTIONS, + KBPsK, // KB and pawns vs K + KQKRPs, // KQ vs KR and pawns + KRPKR, // KRP vs KR + KRPKB, // KRP vs KB + KRPPKRP, // KRPP vs KRP + KPsK, // K and pawns vs K + KBPKB, // KBP vs KB + KBPPKB, // KBPP vs KB + KBPKN, // KBP vs KN + KNPK, // KNP vs K + KNPKB, // KNP vs KB + KPKP // KP vs KP }; -/// Subclasses for various concrete endgames: - -// Generic "mate lone king" eval: -class KXKEvaluationFunction : public EndgameEvaluationFunction { -public: - KXKEvaluationFunction(Color c); - Value apply(const Position &pos); -}; +/// Endgame functions can be of two types depending on whether they return a +/// Value or a ScaleFactor. -// KBN vs K: -class KBNKEvaluationFunction : public EndgameEvaluationFunction { -public: - KBNKEvaluationFunction(Color c); - Value apply(const Position &pos); -}; +template using +eg_type = typename std::conditional<(E < SCALING_FUNCTIONS), Value, ScaleFactor>::type; -// KP vs K: -class KPKEvaluationFunction : public EndgameEvaluationFunction { -public: - KPKEvaluationFunction(Color c); - Value apply(const Position &pos); -}; -// KR vs KP: -class KRKPEvaluationFunction : public EndgameEvaluationFunction { -public: - KRKPEvaluationFunction(Color c); - Value apply(const Position &pos); -}; +/// Base and derived functors for endgame evaluation and scaling functions -// KR vs KB: -class KRKBEvaluationFunction : public EndgameEvaluationFunction { -public: - KRKBEvaluationFunction(Color c); - Value apply(const Position &pos); -}; +template +struct EndgameBase { -// KR vs KN: -class KRKNEvaluationFunction : public EndgameEvaluationFunction { -public: - KRKNEvaluationFunction(Color c); - Value apply(const Position &pos); -}; + explicit EndgameBase(Color c) : strongSide(c), weakSide(~c) {} + virtual ~EndgameBase() = default; + virtual T operator()(const Position&) const = 0; -// KQ vs KR: -class KQKREvaluationFunction : public EndgameEvaluationFunction { -public: - KQKREvaluationFunction(Color c); - Value apply(const Position &pos); + const Color strongSide, weakSide; }; -/// Abstract base class for all evaluation scaling functions: - -class ScalingFunction { -public: - ScalingFunction(Color c); - virtual ~ScalingFunction() { } - - virtual ScaleFactor apply(const Position &pos) =0; - -protected: - Color strongerSide, weakerSide; -}; - - -/// Subclasses for various concrete endgames: - -// KBP vs K: -class KBPKScalingFunction : public ScalingFunction { -public: - KBPKScalingFunction(Color c); - ScaleFactor apply(const Position &pos); -}; - -// KQ vs KRP: -class KQKRPScalingFunction: public ScalingFunction { -public: - KQKRPScalingFunction(Color c); - ScaleFactor apply(const Position &pos); -}; - -// KRP vs KR: -class KRPKRScalingFunction : public ScalingFunction { -public: - KRPKRScalingFunction(Color c); - ScaleFactor apply(const Position &pos); -}; +template> +struct Endgame : public EndgameBase { -// KRPP vs KRP: -class KRPPKRPScalingFunction : public ScalingFunction { -public: - KRPPKRPScalingFunction(Color c); - ScaleFactor apply(const Position &pos); + explicit Endgame(Color c) : EndgameBase(c) {} + T operator()(const Position&) const override; }; -// King and pawns vs king: -class KPsKScalingFunction : public ScalingFunction { -public: - KPsKScalingFunction(Color c); - ScaleFactor apply(const Position &pos); -}; - -// KBP vs KB: -class KBPKBScalingFunction : public ScalingFunction { -public: - KBPKBScalingFunction(Color c); - ScaleFactor apply(const Position &pos); -}; - -// KBP vs KN: -class KBPKNScalingFunction : public ScalingFunction { -public: - KBPKNScalingFunction(Color c); - ScaleFactor apply(const Position &pos); -}; - -// KNP vs K: -class KNPKScalingFunction : public ScalingFunction { -public: - KNPKScalingFunction(Color c); - ScaleFactor apply(const Position &pos); -}; - -// KP vs KP: -class KPKPScalingFunction : public ScalingFunction { -public: - KPKPScalingFunction(Color c); - ScaleFactor apply(const Position &pos); -}; - - -//// -//// Constants and variables -//// - -// Generic "mate lone king" eval: -extern KXKEvaluationFunction EvaluateKXK, EvaluateKKX; - -// KBN vs K: -extern KBNKEvaluationFunction EvaluateKBNK, EvaluateKKBN; - -// KP vs K: -extern KPKEvaluationFunction EvaluateKPK, EvaluateKKP; - -// KR vs KP: -extern KRKPEvaluationFunction EvaluateKRKP, EvaluateKPKR; - -// KR vs KB: -extern KRKBEvaluationFunction EvaluateKRKB, EvaluateKBKR; - -// KR vs KN: -extern KRKNEvaluationFunction EvaluateKRKN, EvaluateKNKR; - -// KQ vs KR: -extern KQKREvaluationFunction EvaluateKQKR, EvaluateKRKQ; - -// KBP vs K: -extern KBPKScalingFunction ScaleKBPK, ScaleKKBP; - -// KQ vs KRP: -extern KQKRPScalingFunction ScaleKQKRP, ScaleKRPKQ; - -// KRP vs KR: -extern KRPKRScalingFunction ScaleKRPKR, ScaleKRKRP; - -// KRPP vs KRP: -extern KRPPKRPScalingFunction ScaleKRPPKRP, ScaleKRPKRPP; -// King and pawns vs king: -extern KPsKScalingFunction ScaleKPsK, ScaleKKPs; +/// The Endgames namespace handles the pointers to endgame evaluation and scaling +/// base objects in two std::map. We use polymorphism to invoke the actual +/// endgame function by calling its virtual operator(). -// KBP vs KB: -extern KBPKBScalingFunction ScaleKBPKB, ScaleKBKBP; +namespace Endgames { -// KBP vs KN: -extern KBPKNScalingFunction ScaleKBPKN, ScaleKNKBP; + template using Ptr = std::unique_ptr>; + template using Map = std::map>; -// KNP vs K: -extern KNPKScalingFunction ScaleKNPK, ScaleKKNP; + extern std::pair, Map> maps; -// KP vs KP: -extern KPKPScalingFunction ScaleKPKPw, ScaleKPKPb; + void init(); + template + Map& map() { + return std::get::value>(maps); + } -//// -//// Prototypes -//// + template> + void add(const std::string& code) { -extern void init_bitbases(); + StateInfo st; + map()[Position().set(code, WHITE, &st).material_key()] = Ptr(new Endgame(WHITE)); + map()[Position().set(code, BLACK, &st).material_key()] = Ptr(new Endgame(BLACK)); + } + template + const EndgameBase* probe(Key key) { + return map().count(key) ? map()[key].get() : nullptr; + } +} -#endif // !defined(ENDGAME_H_INCLUDED) +#endif // #ifndef ENDGAME_H_INCLUDED