X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.h;h=d7a7681abd985910b8ddf53254a4ab4394f64dc2;hp=efc527a7f98f30980fd8677e3ab35568a4a78a36;hb=950c8436edc50857b83eb3e0cbaca06407764655;hpb=35018fa3076a01a62bd4433771c5832d0ddc52e8 diff --git a/src/endgame.h b/src/endgame.h index efc527a7..d7a7681a 100644 --- a/src/endgame.h +++ b/src/endgame.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,11 +17,11 @@ along with this program. If not, see . */ -#if !defined(ENDGAME_H_INCLUDED) +#ifndef ENDGAME_H_INCLUDED #define ENDGAME_H_INCLUDED -#include #include +#include #include "position.h" #include "types.h" @@ -33,39 +33,41 @@ enum EndgameType { // Evaluation functions + KNNK, // KNN vs K KXK, // Generic "mate lone king" eval KBNK, // KBN vs K KPK, // KP vs K KRKP, // KR vs KP KRKB, // KR vs KB KRKN, // KR vs KN + KQKP, // KQ vs KP KQKR, // KQ vs KR - KBBKN, // KBB vs KN - KNNK, // KNN vs K - KmmKm, // K and two minors vs K and one or two minors // Scaling functions - SCALE_FUNS, + SCALING_FUNCTIONS, - KBPsK, // KB+pawns vs K - KQKRPs, // KQ vs KR+pawns + KBPsK, // KB and pawns vs K + KQKRPs, // KQ vs KR and pawns KRPKR, // KRP vs KR + KRPKB, // KRP vs KB KRPPKRP, // KRPP vs KRP - KPsK, // King and pawns vs king + KPsK, // K and pawns vs K KBPKB, // KBP vs KB KBPPKB, // KBPP vs KB KBPKN, // KBP vs KN KNPK, // KNP vs K + KNPKB, // KNP vs KB KPKP // KP vs KP }; -/// Some magic to detect family type of endgame from its enum value +/// Endgame functions can be of two types depending on whether they return a +/// Value or a ScaleFactor. Type eg_fun::type returns either ScaleFactor +/// or Value depending on whether the template parameter is 0 or 1. -template struct bool_to_type { typedef Value type; }; -template<> struct bool_to_type { typedef ScaleFactor type; }; -template struct eg_family : public bool_to_type<(E > SCALE_FUNS)> {}; +template struct eg_fun { typedef Value type; }; +template<> struct eg_fun<1> { typedef ScaleFactor type; }; /// Base and derived templates for endgame evaluation and scaling functions @@ -74,52 +76,47 @@ template struct EndgameBase { virtual ~EndgameBase() {} - virtual Color color() const = 0; - virtual T apply(const Position&) const = 0; + virtual Color strong_side() const = 0; + virtual T operator()(const Position&) const = 0; }; -template::type> +template SCALING_FUNCTIONS)>::type> struct Endgame : public EndgameBase { - explicit Endgame(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {} - Color color() const { return strongerSide; } - T apply(const Position&) const; + explicit Endgame(Color c) : strongSide(c), weakSide(~c) {} + Color strong_side() const { return strongSide; } + T operator()(const Position&) const; private: - Color strongerSide, weakerSide; + Color strongSide, weakSide; }; -/// Endgames class stores in two std::map the pointers to endgame evaluation -/// and scaling base objects. Then we use polymorphism to invoke the actual -/// endgame function calling its apply() method that is virtual. +/// The Endgames class stores the pointers to endgame evaluation and scaling +/// base objects in two std::map. We use polymorphism to invoke the actual +/// endgame function by calling its virtual operator(). -struct Endgames { +class Endgames { - template - struct Map { typedef std::map*> type; }; + typedef std::map::type>*> M1; + typedef std::map::type>*> M2; - typedef Map::type M1; - typedef Map::type M2; - - Endgames(); - ~Endgames(); + M1 m1; + M2 m2; - template - EndgameBase* get(Key key) const { + M1& map(M1::mapped_type) { return m1; } + M2& map(M2::mapped_type) { return m2; } - typedef typename Map::type M; - typename M::const_iterator it = map().find(key); - return it != map().end() ? it->second : NULL; - } + template void add(const std::string& code); -private: - template void add(const std::string& keyCode); - template const M& map() const; +public: + Endgames(); + ~Endgames(); - M1 m1; - M2 m2; + template T probe(Key key, T& eg) { + return eg = map(eg).count(key) ? map(eg)[key] : NULL; + } }; -#endif // !defined(ENDGAME_H_INCLUDED) +#endif // #ifndef ENDGAME_H_INCLUDED