X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.h;h=d91ec40f8531a4bbb09a7eaec5cdeb98ee73c1b4;hp=195c2365cbe2e6aac15377428e8e28b05109b2a3;hb=e9296d694c72c2378b71ad29cfff2f2c7b45bb0c;hpb=6963c3802d73c61396af32eb7fc6a4e4a76763ae diff --git a/src/endgame.h b/src/endgame.h index 195c2365..d91ec40f 100644 --- a/src/endgame.h +++ b/src/endgame.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -20,8 +20,8 @@ #if !defined(ENDGAME_H_INCLUDED) #define ENDGAME_H_INCLUDED -#include #include +#include #include "position.h" #include "types.h" @@ -75,16 +75,16 @@ struct EndgameBase { virtual ~EndgameBase() {} virtual Color color() const = 0; - virtual T apply(const Position&) const = 0; + virtual T operator()(const Position&) const = 0; }; template::type> struct Endgame : public EndgameBase { - explicit Endgame(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {} + explicit Endgame(Color c) : strongerSide(c), weakerSide(flip(c)) {} Color color() const { return strongerSide; } - T apply(const Position&) const; + T operator()(const Position&) const; private: Color strongerSide, weakerSide; @@ -93,25 +93,28 @@ private: /// Endgames class stores in two std::map the pointers to endgame evaluation /// and scaling base objects. Then we use polymorphism to invoke the actual -/// endgame function calling its apply() method that is virtual. +/// endgame function calling its operator() method that is virtual. -struct Endgames { +class Endgames { - template - struct EMap { typedef std::map*> type; }; + typedef std::map*> M1; + typedef std::map*> M2; - Endgames(); - ~Endgames(); - template EndgameBase* get(Key key) const; + M1 m1; + M2 m2; -private: - template void add(const std::string& keyCode); + M1& map(Value*) { return m1; } + M2& map(ScaleFactor*) { return m2; } + + template void add(const std::string& code); - // Here we store two maps, for evaluate and scaling functions... - std::pair::type, EMap::type> maps; +public: + Endgames(); + ~Endgames(); - // ...and here is the accessing template function - template const typename EMap::type& map() const; + template EndgameBase* get(Key key) { + return map((T*)0).count(key) ? map((T*)0)[key] : NULL; + } }; #endif // !defined(ENDGAME_H_INCLUDED)