X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.h;h=e29f877782cd6c67501d751394cbc3f599c5dd7b;hp=cd05f0cd1b6273cfa91341d379bc36439d3271d5;hb=70a38d726410dae06949e9cfd6be2fd58743101a;hpb=be509525336b65419e708678abe4e16efb5f6f4d diff --git a/src/endgame.h b/src/endgame.h index cd05f0cd..e29f8777 100644 --- a/src/endgame.h +++ b/src/endgame.h @@ -2,6 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -20,7 +21,7 @@ #ifndef ENDGAME_H_INCLUDED #define ENDGAME_H_INCLUDED -#include +#include #include #include #include @@ -30,13 +31,13 @@ #include "types.h" -/// EndgameType lists all supported endgames +/// EndgameCode lists all supported endgame functions by corresponding codes -enum EndgameType { - - // Evaluation functions +enum EndgameCode { + EVALUATION_FUNCTIONS, KNNK, // KNN vs K + KNNKP, // KNN vs KP KXK, // Generic "mate lone king" eval KBNK, // KBN vs K KPK, // KP vs K @@ -46,10 +47,7 @@ enum EndgameType { KQKP, // KQ vs KP KQKR, // KQ vs KR - - // Scaling functions SCALING_FUNCTIONS, - KBPsK, // KB and pawns vs K KQKRPs, // KQ vs KR and pawns KRPKR, // KRP vs KR @@ -67,58 +65,63 @@ enum EndgameType { /// Endgame functions can be of two types depending on whether they return a /// Value or a ScaleFactor. -template using + +template using eg_type = typename std::conditional<(E < SCALING_FUNCTIONS), Value, ScaleFactor>::type; -/// Base and derived templates for endgame evaluation and scaling functions +/// Base and derived functors for endgame evaluation and scaling functions template struct EndgameBase { - virtual ~EndgameBase() {} - virtual Color strong_side() const = 0; + explicit EndgameBase(Color c) : strongSide(c), weakSide(~c) {} + virtual ~EndgameBase() = default; virtual T operator()(const Position&) const = 0; + + const Color strongSide, weakSide; }; -template> +template> struct Endgame : public EndgameBase { - explicit Endgame(Color c) : strongSide(c), weakSide(~c) {} - Color strong_side() const { return strongSide; } - T operator()(const Position&) const; - -private: - Color strongSide, weakSide; + explicit Endgame(Color c) : EndgameBase(c) {} + T operator()(const Position&) const override; }; -/// The Endgames class stores the pointers to endgame evaluation and scaling +/// The Endgames namespace handles the pointers to endgame evaluation and scaling /// base objects in two std::map. We use polymorphism to invoke the actual /// endgame function by calling its virtual operator(). -class Endgames { +namespace Endgames { + + template using Ptr = std::unique_ptr>; + template using Map = std::unordered_map>; - template using Map = std::map>>; + extern std::pair, Map> maps; - template> - void add(const std::string& code); + void init(); template Map& map() { return std::get::value>(maps); } - std::pair, Map> maps; + template> + void add(const std::string& code) { -public: - Endgames(); + StateInfo st; + map()[Position().set(code, WHITE, &st).material_key()] = Ptr(new Endgame(WHITE)); + map()[Position().set(code, BLACK, &st).material_key()] = Ptr(new Endgame(BLACK)); + } template - EndgameBase* probe(Key key) { - return map().count(key) ? map()[key].get() : nullptr; + const EndgameBase* probe(Key key) { + auto it = map().find(key); + return it != map().end() ? it->second.get() : nullptr; } -}; +} #endif // #ifndef ENDGAME_H_INCLUDED