X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.h;h=fd1aba2dfbcb4d8103a9e07282338096f83c6294;hp=b5255a2f53d74e16031cf0a3fd45b7d88df1724a;hb=16836f39b295ec635c9883498400f7006ac2869f;hpb=9afa1d73306cb98e95acec5daf4efd65e592ceff diff --git a/src/endgame.h b/src/endgame.h index b5255a2f..fd1aba2d 100644 --- a/src/endgame.h +++ b/src/endgame.h @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -21,10 +21,10 @@ #ifndef ENDGAME_H_INCLUDED #define ENDGAME_H_INCLUDED -#include #include #include #include +#include #include #include "position.h" @@ -37,6 +37,7 @@ enum EndgameCode { EVALUATION_FUNCTIONS, KNNK, // KNN vs K + KNNKP, // KNN vs KP KXK, // Generic "mate lone king" eval KBNK, // KBN vs K KPK, // KP vs K @@ -56,14 +57,13 @@ enum EndgameCode { KBPKB, // KBP vs KB KBPPKB, // KBPP vs KB KBPKN, // KBP vs KN - KNPK, // KNP vs K - KNPKB, // KNP vs KB KPKP // KP vs KP }; /// Endgame functions can be of two types depending on whether they return a /// Value or a ScaleFactor. + template using eg_type = typename std::conditional<(E < SCALING_FUNCTIONS), Value, ScaleFactor>::type; @@ -89,37 +89,37 @@ struct Endgame : public EndgameBase { }; -/// The Endgames class stores the pointers to endgame evaluation and scaling +/// The Endgames namespace handles the pointers to endgame evaluation and scaling /// base objects in two std::map. We use polymorphism to invoke the actual /// endgame function by calling its virtual operator(). -class Endgames { +namespace Endgames { template using Ptr = std::unique_ptr>; - template using Map = std::map>; + template using Map = std::unordered_map>; + + extern std::pair, Map> maps; + + void init(); template Map& map() { return std::get::value>(maps); } - template, typename P = Ptr> + template> void add(const std::string& code) { StateInfo st; - map()[Position().set(code, WHITE, &st).material_key()] = P(new Endgame(WHITE)); - map()[Position().set(code, BLACK, &st).material_key()] = P(new Endgame(BLACK)); + map()[Position().set(code, WHITE, &st).material_key()] = Ptr(new Endgame(WHITE)); + map()[Position().set(code, BLACK, &st).material_key()] = Ptr(new Endgame(BLACK)); } - std::pair, Map> maps; - -public: - Endgames(); - template - EndgameBase* probe(Key key) { - return map().count(key) ? map()[key].get() : nullptr; + const EndgameBase* probe(Key key) { + auto it = map().find(key); + return it != map().end() ? it->second.get() : nullptr; } -}; +} #endif // #ifndef ENDGAME_H_INCLUDED