X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=01b5aa5b8397f617b287eafe7ce60581b4690e47;hp=275d7ae16ae33681013ab6fc76f6fab23c39a1c5;hb=528507b303650ff57460d3c38289a40fc4be8637;hpb=5a7cdadfb31db2e8dcaf7be4ecc7953698cd7eef diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 275d7ae1..01b5aa5b 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -89,7 +89,7 @@ namespace { constexpr Value SpaceThreshold = Value(12222); // KingAttackWeights[PieceType] contains king attack weights by piece type - constexpr int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 78, 56, 45, 11 }; + constexpr int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 77, 55, 44, 10 }; // Penalties for enemy's safe checks constexpr int QueenSafeCheck = 780; @@ -146,17 +146,17 @@ namespace { // PassedRank[Rank] contains a bonus according to the rank of a passed pawn constexpr Score PassedRank[RANK_NB] = { - S(0, 0), S(5, 7), S(5, 13), S(32, 42), S(70, 70), S(172, 170), S(217, 269) + S(0, 0), S(5, 7), S(5, 13), S(18, 23), S(74, 58), S(164, 166), S(268, 243) }; // PassedFile[File] contains a bonus according to the file of a passed pawn constexpr Score PassedFile[FILE_NB] = { - S( 9, 10), S(2, 10), S(1, -8), S(-20,-12), - S(-20,-12), S(1, -8), S(2, 10), S( 9, 10) + S( 15, 7), S(-5, 14), S( 1, -5), S(-22,-11), + S(-22,-11), S( 1, -5), S(-5, 14), S( 15, 7) }; // PassedDanger[Rank] contains a term to weight the passed score - constexpr int PassedDanger[RANK_NB] = { 0, 0, 0, 2, 7, 12, 19 }; + constexpr int PassedDanger[RANK_NB] = { 0, 0, 0, 3, 6, 12, 21 }; // KingProtector[PieceType-2] contains a penalty according to distance from king constexpr Score KingProtector[] = { S(3, 5), S(4, 3), S(3, 0), S(1, -1) }; @@ -281,7 +281,7 @@ namespace { else if (file_of(pos.square(Us)) == FILE_A) kingRing[Us] |= shift(kingRing[Us]); - kingAttackersCount[Them] = popcount(attackedBy[Us][KING] & pe->pawn_attacks(Them)); + kingAttackersCount[Them] = popcount(kingRing[Us] & pe->pawn_attacks(Them)); kingAttacksCount[Them] = kingAttackersWeight[Them] = 0; } else @@ -420,7 +420,7 @@ namespace { : AllSquares ^ Rank1BB ^ Rank2BB ^ Rank3BB); const Square ksq = pos.square(Us); - Bitboard weak, b, b1, b2, safe, unsafeChecks, pinned; + Bitboard weak, b, b1, b2, safe, unsafeChecks; // King shelter and enemy pawns storm Score score = pe->king_safety(pos, ksq); @@ -472,12 +472,11 @@ namespace { // Unsafe or occupied checking squares will also be considered, as long as // the square is in the attacker's mobility area. unsafeChecks &= mobilityArea[Them]; - pinned = pos.blockers_for_king(Us) & pos.pieces(Us); kingDanger += kingAttackersCount[Them] * kingAttackersWeight[Them] + 102 * kingAttacksCount[Them] + 191 * popcount(kingRing[Us] & weak) - + 143 * popcount(pinned | unsafeChecks) + + 143 * popcount(pos.blockers_for_king(Us) | unsafeChecks) - 848 * !pos.count(Them) - 9 * mg_value(score) / 8 + 40;