X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=057fd70c8216ec5fd4cae5d212b76d760a5ca0fc;hp=d03ae665283219fbb6415a705d48ab001d091950;hb=8a7876d48d4360d14d918c1ff444b5d6eb0382de;hpb=8d62ece9459b8338c27cf1fb52e27ea85d8061d5 diff --git a/src/evaluate.cpp b/src/evaluate.cpp index d03ae665..057fd70c 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -27,7 +27,6 @@ #include "material.h" #include "pawns.h" #include "thread.h" -#include "ucioption.h" namespace { @@ -490,24 +489,23 @@ namespace { return score; } - // max_threat() is a helper function to calculate the score of a set of threats. - // The set of threatened pieces is in the "targets" parameter, and we return - // the value of the threat on the biggest piece. - template FORCE_INLINE - Score max_threat(const Bitboard targets, const Position& pos, const Score threat_values[]) { + // max_piece_type() is a helper function used by evaluate_threats() to get + // the value of the biggest PieceType of color C in 'target' bitboard. - const Color Them = (Us == WHITE ? BLACK : WHITE); + template + inline PieceType max_piece_type(const Position& pos, const Bitboard target) { + + assert(target & (pos.pieces(C) ^ pos.pieces(C, KING))); + + for (PieceType pt = QUEEN; pt > PAWN; --pt) + if (target & pos.pieces(C, pt)) + return pt; - PieceType threat = PAWN; - if (targets & pos.pieces(Them, KNIGHT)) threat = KNIGHT; - if (targets & pos.pieces(Them, BISHOP)) threat = BISHOP; - if (targets & pos.pieces(Them, ROOK)) threat = ROOK; - if (targets & pos.pieces(Them, QUEEN)) threat = QUEEN; - - return threat_values[threat]; + return PAWN; } + // evaluate_threats() assigns bonuses according to the type of attacking piece // and the type of attacked one. @@ -516,34 +514,34 @@ namespace { const Color Them = (Us == WHITE ? BLACK : WHITE); + enum { Minor, Major }; + Bitboard b, weakEnemies, protectedEnemies; Score score = SCORE_ZERO; - enum { Minor, Major }; - // Protected enemies - protectedEnemies = (pos.pieces(Them) ^ pos.pieces(Them,PAWN)) - & ei.attackedBy[Them][PAWN] + // Enemies defended by a pawn and under our attack by a minor piece + protectedEnemies = (pos.pieces(Them) ^ pos.pieces(Them, PAWN)) + & ei.attackedBy[Them][PAWN] & (ei.attackedBy[Us][KNIGHT] | ei.attackedBy[Us][BISHOP]); if (protectedEnemies) - score += max_threat(protectedEnemies, pos, Threat[Minor]); - + score += Threat[Minor][max_piece_type(pos, protectedEnemies)]; // Enemies not defended by a pawn and under our attack - weakEnemies = pos.pieces(Them) + weakEnemies = pos.pieces(Them) & ~ei.attackedBy[Them][PAWN] - & ei.attackedBy[Us][ALL_PIECES]; + & ei.attackedBy[Us][ALL_PIECES]; // Add a bonus according if the attacking pieces are minor or major if (weakEnemies) { b = weakEnemies & (ei.attackedBy[Us][KNIGHT] | ei.attackedBy[Us][BISHOP]); if (b) - score += max_threat(b, pos, Threat[Minor]); + score += Threat[Minor][max_piece_type(pos, b)]; b = weakEnemies & (ei.attackedBy[Us][ROOK] | ei.attackedBy[Us][QUEEN]); if (b) - score += max_threat(b, pos, Threat[Major]); + score += Threat[Major][max_piece_type(pos, b)]; b = weakEnemies & ~ei.attackedBy[Them][ALL_PIECES]; if (b) @@ -767,27 +765,25 @@ namespace { if ( ei.mi->game_phase() < PHASE_MIDGAME && (sf == SCALE_FACTOR_NORMAL || sf == SCALE_FACTOR_ONEPAWN)) { - if (pos.opposite_bishops()) { - // Ignoring any pawns, do both sides only have a single bishop and no - // other pieces? + if (pos.opposite_bishops()) + { + // Endgame with opposite-colored bishops and no other pieces (ignoring pawns) + // is almost a draw, in case of KBP vs KB is even more a draw. if ( pos.non_pawn_material(WHITE) == BishopValueMg && pos.non_pawn_material(BLACK) == BishopValueMg) - { - // Check for KBP vs KB with only a single pawn that is almost - // certainly a draw or at least two pawns. - bool one_pawn = (pos.count(WHITE) + pos.count(BLACK) == 1); - sf = one_pawn ? ScaleFactor(8) : ScaleFactor(32); - } + sf = more_than_one(pos.pieces(PAWN)) ? ScaleFactor(32) : ScaleFactor(8); + + // Endgame with opposite-colored bishops, but also other pieces. Still + // a bit drawish, but not as drawish as with only the two bishops. else - // Endgame with opposite-colored bishops, but also other pieces. Still - // a bit drawish, but not as drawish as with only the two bishops. sf = ScaleFactor(50 * sf / SCALE_FACTOR_NORMAL); - } else if ( abs(eg_value(score)) <= BishopValueEg - && ei.pi->pawn_span(strongSide) <= 1 - && !pos.pawn_passed(~strongSide, pos.king_square(~strongSide))) { - // Endings where weaker side can be place his king in front of the opponent's pawns are drawish. - sf = ScaleFactor(ScalePawnSpan[ei.pi->pawn_span(strongSide)]); } + // Endings where weaker side can place his king in front of the opponent's + // pawns are drawish. + else if ( abs(eg_value(score)) <= BishopValueEg + && ei.pi->pawn_span(strongSide) <= 1 + && !pos.pawn_passed(~strongSide, pos.king_square(~strongSide))) + sf = ScaleFactor(ScalePawnSpan[ei.pi->pawn_span(strongSide)]); } // Interpolate between a middlegame and a (scaled by 'sf') endgame score @@ -906,8 +902,7 @@ namespace Eval { } - /// init() computes evaluation weights from the corresponding UCI parameters - /// and setup king tables. + /// init() computes evaluation weights. void init() {