X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=12329fcdceef82a7872aa2f43af3c8dfd1344e2f;hp=9c35a0dbb6c61cda3bab77ad64766e3e984af94e;hb=e4fd9a2df7d0977cc279d73d94e79a866daddb2f;hpb=31d4f0b73430677e79873beef16830dc07857ddd diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 9c35a0db..12329fcd 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -64,8 +64,8 @@ namespace { const int WeightPawnStructureEndgameInternal = 0x100; const int WeightPassedPawnsMidgameInternal = 0x100; const int WeightPassedPawnsEndgameInternal = 0x100; - const int WeightKingSafetyInternal = 0x100; - const int WeightKingOppSafetyInternal = 0x100; + const int WeightKingSafetyInternal = 0x110; + const int WeightKingOppSafetyInternal = 0x110; const int WeightSpaceInternal = 0x30; // Visually better to define tables constants @@ -230,8 +230,7 @@ namespace { const int KnightAttackWeight = 2; // Bonuses for safe checks for each piece type. - int QueenContactCheckBonus = 4; - int RookContactCheckBonus = 2; + int QueenContactCheckBonus = 3; int QueenCheckBonus = 2; int RookCheckBonus = 1; int BishopCheckBonus = 1; @@ -637,7 +636,6 @@ namespace { void evaluate_rook(const Position &p, Square s, Color us, EvalInfo &ei) { - //Bitboard b = p.rook_attacks(s); Bitboard b = rook_attacks_bb(s, p.occupied_squares() & ~p.rooks_and_queens(us)); ei.attackedBy[us][ROOK] |= b; @@ -768,14 +766,14 @@ namespace { Bitboard occ = p.occupied_squares(), b, b2; // Initialize the 'attackUnits' variable, which is used later on as an - // index to the SafetyTable[] array. The initial is based on the number - // and types of the attacking pieces, the number of attacked and + // index to the SafetyTable[] array. The initial value is based on the + // number and types of the attacking pieces, the number of attacked and // undefended squares around the king, the square of the king, and the // quality of the pawn shelter. int attackUnits = Min((ei.kingAttackersCount[them] * ei.kingAttackersWeight[them]) / 2, 25) + (ei.kingAdjacentZoneAttacksCount[them] + count_1s_max_15(undefended)) * 3 - + InitKingDanger[relative_square(us, s)] - shelter / 32; + + InitKingDanger[relative_square(us, s)] - (shelter >> 5); // Analyse safe queen contact checks b = undefended & ei.attacked_by(them, QUEEN) & ~p.pieces_of_color(them); @@ -821,25 +819,8 @@ namespace { } } } - // Analyse safe rook contact checks: - if (RookContactCheckBonus) - { - b = undefended & ei.attacked_by(them, ROOK) & ~p.pieces_of_color(them); - if (b) - { - Bitboard attackedByOthers = - ei.attacked_by(them, PAWN) | ei.attacked_by(them, KNIGHT) - | ei.attacked_by(them, BISHOP) | ei.attacked_by(them, QUEEN); - - b &= attackedByOthers; - if (b) - { - int count = count_1s_max_15(b); - attackUnits += (RookContactCheckBonus * count * (sente? 2 : 1)); - } - } - } - // Analyse safe distance checks: + + // Analyse safe distance checks if (QueenCheckBonus > 0 || RookCheckBonus > 0) { b = p.piece_attacks(s) & ~p.pieces_of_color(them) & ~ei.attacked_by(us); @@ -955,6 +936,13 @@ namespace { b2 = squares_in_front_of(us, s); b3 = b2 & ei.attacked_by(them); b4 = b2 & ei.attacked_by(us); + + // If there is an enemy rook or queen attacking the pawn from behind, + // add all X-ray attacks by the rook or queen. + if(bit_is_set(ei.attacked_by(them,ROOK)|ei.attacked_by(them,QUEEN),s) + && squares_behind(us, s) & pos.rooks_and_queens(them)) + b3 = b2; + if((b2 & pos.pieces_of_color(them)) == EmptyBoardBB) { // There are no enemy pieces in the pawn's path! Are any of the // squares in the pawn's path attacked by the enemy? @@ -1220,7 +1208,6 @@ namespace { void init_safety() { QueenContactCheckBonus = get_option_value_int("Queen Contact Check Bonus"); - RookContactCheckBonus = get_option_value_int("Rook Contact Check Bonus"); QueenCheckBonus = get_option_value_int("Queen Check Bonus"); RookCheckBonus = get_option_value_int("Rook Check Bonus"); BishopCheckBonus = get_option_value_int("Bishop Check Bonus");