X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=12634ddd56b0a41ec937d88e3073dd9e623c378d;hp=b6085b7312c49c22389de90a459decdc5a1bb41e;hb=91c2c44fb1987e3587a9b1037ce6a34369995ba2;hpb=bd8f463b7e93e1a0a8c8be07b0c022326f507722 diff --git a/src/evaluate.cpp b/src/evaluate.cpp index b6085b73..12634ddd 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -173,6 +173,7 @@ namespace { const Score RookOpenFile = make_score(43, 21); const Score RookSemiopenFile = make_score(19, 10); const Score BishopPawns = make_score( 8, 12); + const Score MinorBehindPawn = make_score(16, 0); const Score UndefendedMinor = make_score(25, 10); const Score TrappedRook = make_score(90, 0); @@ -238,18 +239,18 @@ namespace { Score evaluate_pieces_of_color(const Position& pos, EvalInfo& ei, Score& mobility); template - Score evaluate_king(const Position& pos, EvalInfo& ei, Value margins[]); + Score evaluate_king(const Position& pos, const EvalInfo& ei, Value margins[]); template - Score evaluate_threats(const Position& pos, EvalInfo& ei); + Score evaluate_threats(const Position& pos, const EvalInfo& ei); template - Score evaluate_passed_pawns(const Position& pos, EvalInfo& ei); + Score evaluate_passed_pawns(const Position& pos, const EvalInfo& ei); template - int evaluate_space(const Position& pos, EvalInfo& ei); + int evaluate_space(const Position& pos, const EvalInfo& ei); - Score evaluate_unstoppable_pawns(const Position& pos, EvalInfo& ei); + Score evaluate_unstoppable_pawns(const Position& pos, const EvalInfo& ei); Value interpolate(const Score& v, Phase ph, ScaleFactor sf); Score apply_weight(Score v, Score w); @@ -536,10 +537,10 @@ Value do_evaluate(const Position& pos, Value& margin) { if (!(pos.pieces(Them, PAWN) & pawn_attack_span(Us, s))) score += evaluate_outposts(pos, ei, s); - // Pawn in front of knight/bishop + // Bishop or knight behind a pawn if ( relative_rank(Us, s) < RANK_5 && (pos.pieces(PAWN) & (s + pawn_push(Us)))) - score += make_score(16, 0); + score += MinorBehindPawn; } if ( (Piece == ROOK || Piece == QUEEN) @@ -603,7 +604,7 @@ Value do_evaluate(const Position& pos, Value& margin) { // and the type of attacked one. template - Score evaluate_threats(const Position& pos, EvalInfo& ei) { + Score evaluate_threats(const Position& pos, const EvalInfo& ei) { const Color Them = (Us == WHITE ? BLACK : WHITE); @@ -674,7 +675,7 @@ Value do_evaluate(const Position& pos, Value& margin) { // evaluate_king<>() assigns bonuses and penalties to a king of a given color template - Score evaluate_king(const Position& pos, EvalInfo& ei, Value margins[]) { + Score evaluate_king(const Position& pos, const EvalInfo& ei, Value margins[]) { const Color Them = (Us == WHITE ? BLACK : WHITE); @@ -787,7 +788,7 @@ Value do_evaluate(const Position& pos, Value& margin) { // evaluate_passed_pawns<>() evaluates the passed pawns of the given color template - Score evaluate_passed_pawns(const Position& pos, EvalInfo& ei) { + Score evaluate_passed_pawns(const Position& pos, const EvalInfo& ei) { const Color Them = (Us == WHITE ? BLACK : WHITE); @@ -889,7 +890,7 @@ Value do_evaluate(const Position& pos, Value& margin) { // evaluate_unstoppable_pawns() evaluates the unstoppable passed pawns for both sides, this is quite // conservative and returns a winning score only when we are very sure that the pawn is winning. - Score evaluate_unstoppable_pawns(const Position& pos, EvalInfo& ei) { + Score evaluate_unstoppable_pawns(const Position& pos, const EvalInfo& ei) { Bitboard b, b2, blockers, supporters, queeningPath, candidates; Square s, blockSq, queeningSquare; @@ -1054,7 +1055,7 @@ Value do_evaluate(const Position& pos, Value& margin) { // twice. Finally, the space bonus is scaled by a weight taken from the // material hash table. The aim is to improve play on game opening. template - int evaluate_space(const Position& pos, EvalInfo& ei) { + int evaluate_space(const Position& pos, const EvalInfo& ei) { const Color Them = (Us == WHITE ? BLACK : WHITE);