X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=153e6eaeb987e5e77ba2f8dadd135b7413711ad9;hp=681042c7c658dd43fbb386ee8a2a98b653a0f80e;hb=ddccb5355cabb7d1a9bf2c0fe3c51b3da0234260;hpb=a6e292034a60597d8d0a3dc00e9c1eb94b1112ac diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 681042c7..153e6eae 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -91,7 +91,7 @@ namespace { // Evaluation weights, indexed by evaluation term enum { Mobility, PawnStructure, PassedPawns, Space, KingSafety }; const struct Weight { int mg, eg; } Weights[] = { - {289, 344}, {233, 201}, {221, 273}, {46, 0}, {321, 0} + {289, 344}, {233, 201}, {221, 273}, {46, 0}, {322, 0} }; #define V(v) Value(v) @@ -186,14 +186,14 @@ namespace { // index to KingDanger[]. // // KingAttackWeights[PieceType] contains king attack weights by piece type - const int KingAttackWeights[] = { 0, 0, 6, 2, 5, 5 }; + const int KingAttackWeights[] = { 0, 0, 7, 5, 4, 1 }; // Bonuses for enemy's safe checks - const int QueenContactCheck = 92; - const int RookContactCheck = 68; + const int QueenContactCheck = 89; + const int RookContactCheck = 71; const int QueenCheck = 50; - const int RookCheck = 36; - const int BishopCheck = 7; + const int RookCheck = 37; + const int BishopCheck = 6; const int KnightCheck = 14; // KingDanger[attackUnits] contains the actual king danger weighted @@ -411,11 +411,11 @@ namespace { // number and types of the enemy's attacking pieces, the number of // attacked and undefended squares around our king and the quality of // the pawn shelter (current 'score' value). - attackUnits = std::min(77, ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them]) - + 10 * ei.kingAdjacentZoneAttacksCount[Them] - + 19 * popcount(undefended) - + 9 * (ei.pinnedPieces[Us] != 0) - - mg_value(score) * 63 / 512 + attackUnits = std::min(74, ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them]) + + 8 * ei.kingAdjacentZoneAttacksCount[Them] + + 25 * popcount(undefended) + + 11 * (ei.pinnedPieces[Us] != 0) + - mg_value(score) * 31 / 256 - !pos.count(Them) * 60; // Analyse the enemy's safe queen contact checks. Firstly, find the @@ -891,13 +891,13 @@ namespace Eval { void init() { - const double MaxSlope = 7.5; + const double MaxSlope = 8.7; const double Peak = 1280; double t = 0.0; for (int i = 1; i < 400; ++i) { - t = std::min(Peak, std::min(0.025 * i * i, t + MaxSlope)); + t = std::min(Peak, std::min(0.027 * i * i, t + MaxSlope)); KingDanger[i] = apply_weight(make_score(int(t), 0), Weights[KingSafety]); } }