X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=1593a68ca67a2e8cabc23fbd25e1d41b3c6c1e4f;hp=8f4eb32f5789f4794e2b9d293a22dbfa8a5611fa;hb=29ff925fd8026ceb2bd01d65a3db6bd416a5557e;hpb=0af24a14455bbcde181fff7632722ce55419991e diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 8f4eb32f..1593a68c 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -61,11 +61,11 @@ namespace { // KingAttackWeights array. int kingAttackersWeight[COLOR_NB]; - // kingAdjacentZoneAttacksCount[color] is the number of attacks to squares - // directly adjacent to the king of the given color. Pieces which attack - // more than one square are counted multiple times. For instance, if black's - // king is on g8 and there's a white knight on g5, this knight adds - // 2 to kingAdjacentZoneAttacksCount[BLACK]. + // kingAdjacentZoneAttacksCount[color] is the number of attacks by the given + // color to squares directly adjacent to the enemy king. Pieces which attack + // more than one square are counted multiple times. For instance, if there is + // a white knight on g5 and black's king is on g8, this white knight adds 2 + // to kingAdjacentZoneAttacksCount[WHITE]. int kingAdjacentZoneAttacksCount[COLOR_NB]; Bitboard pinnedPieces[COLOR_NB]; @@ -162,7 +162,7 @@ namespace { const Score Unstoppable = S( 0, 20); const Score Hanging = S(31, 26); const Score PawnAttackThreat = S(20, 20); - const Score PawnSafePush = S( 5 , 5); + const Score PawnSafePush = S( 5, 5); // Penalty for a bishop on a1/h1 (a8/h8 for black) which is trapped by // a friendly pawn on b2/g2 (b7/g7 for black). This can obviously only @@ -412,10 +412,10 @@ namespace { // attacked and undefended squares around our king and the quality of // the pawn shelter (current 'score' value). attackUnits = std::min(74, ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them]) - + 8 * ei.kingAdjacentZoneAttacksCount[Them] + + 8 * ei.kingAdjacentZoneAttacksCount[Them] + 25 * popcount(undefended) - + 11 * (ei.pinnedPieces[Us] != 0) - - mg_value(score) * 31 / 256 + + 11 * (ei.pinnedPieces[Us] != 0) + - mg_value(score) / 8 - !pos.count(Them) * 60; // Analyse the enemy's safe queen contact checks. Firstly, find the @@ -553,7 +553,7 @@ namespace { b &= ~pos.pieces() & ~ei.attackedBy[Them][PAWN] & (ei.attackedBy[Us][ALL_PIECES] | ~ei.attackedBy[Them][ALL_PIECES]); - + if (b) score += popcount(b) * PawnSafePush; @@ -904,14 +904,14 @@ namespace Eval { void init() { - const int MaxSlope = 87; - const int Peak = 12800; + const int MaxSlope = 8700; + const int Peak = 1280000; int t = 0; for (int i = 0; i < 400; ++i) { - t = std::min(Peak, std::min(i * i * 27 / 100, t + MaxSlope)); - KingDanger[i] = apply_weight(make_score(t / 10, 0), Weights[KingSafety]); + t = std::min(Peak, std::min(i * i * 27, t + MaxSlope)); + KingDanger[i] = apply_weight(make_score(t / 1000, 0), Weights[KingSafety]); } }