X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=1ae6cb3ac56f88d91ca8d56be259505d2a5f35e5;hp=f43c62d687118d812761fc7e992b0ee2639243a3;hb=23ecf3d5c6ffbcfbe45acd2afcf503929474a4db;hpb=84f3e867903f62480c33243dd0ecbffd342796fc diff --git a/src/evaluate.cpp b/src/evaluate.cpp index f43c62d6..1ae6cb3a 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -107,9 +107,10 @@ using namespace Trace; namespace { // Threshold for lazy and space evaluation - constexpr Value LazyThreshold1 = Value(1400); - constexpr Value LazyThreshold2 = Value(1300); + constexpr Value LazyThreshold1 = Value(1400); + constexpr Value LazyThreshold2 = Value(1300); constexpr Value SpaceThreshold = Value(12222); + constexpr Value NNUEThreshold = Value(520); // KingAttackWeights[PieceType] contains king attack weights by piece type constexpr int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 81, 52, 44, 10 }; @@ -180,7 +181,6 @@ namespace { constexpr Score MinorBehindPawn = S( 18, 3); constexpr Score PassedFile = S( 11, 8); constexpr Score PawnlessFlank = S( 17, 95); - constexpr Score QueenInfiltration = S( -2, 14); constexpr Score ReachableOutpost = S( 31, 22); constexpr Score RestrictedPiece = S( 7, 7); constexpr Score RookOnKingRing = S( 16, 0); @@ -345,7 +345,8 @@ namespace { { // Bonus if the piece is on an outpost square or can reach one // Reduced bonus for knights (BadOutpost) if few relevant targets - bb = OutpostRanks & attackedBy[Us][PAWN] & ~pe->pawn_attacks_span(Them); + bb = OutpostRanks & (attackedBy[Us][PAWN] | shift(pos.pieces(PAWN))) + & ~pe->pawn_attacks_span(Them); Bitboard targets = pos.pieces(Them) & ~pos.pieces(PAWN); if ( Pt == KNIGHT @@ -422,10 +423,6 @@ namespace { Bitboard queenPinners; if (pos.slider_blockers(pos.pieces(Them, ROOK, BISHOP), s, queenPinners)) score -= WeakQueen; - - // Bonus for queen on weak square in enemy camp - if (relative_rank(Us, s) > RANK_4 && (~pe->pawn_attacks_span(Them) & s)) - score += QueenInfiltration; } } if (T) @@ -941,9 +938,13 @@ make_v: Value Eval::evaluate(const Position& pos) { if (Eval::useNNUE) - return NNUE::evaluate(pos); - else - return Evaluation(pos).value(); + { + Value v = eg_value(pos.psq_score()); + // Take NNUE eval only on balanced positions + if (abs(v) < NNUEThreshold) + return NNUE::evaluate(pos) + Tempo; + } + return Evaluation(pos).value(); } /// trace() is like evaluate(), but instead of returning a value, it returns