X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=1b333b39fd21fa8643c283077dc13173bba79a79;hp=864af221de16ce2e490c5c13e8309c9a64ba5ada;hb=d4f14a8e83de85073483adacb22b760287d338ac;hpb=b00abed181edc96e6945b8e23ac49244477f49ae diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 864af221..1b333b39 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -322,8 +322,8 @@ Value evaluate(const Position &pos, EvalInfo &ei, int threadID) { ei.egValue += apply_weight(ei.pi->eg_value(), WeightPawnStructureEndgame); // Initialize king attack bitboards and king attack zones for both sides - ei.attackedBy[WHITE][KING] = pos.king_attacks(pos.king_square(WHITE)); - ei.attackedBy[BLACK][KING] = pos.king_attacks(pos.king_square(BLACK)); + ei.attackedBy[WHITE][KING] = pos.piece_attacks(pos.king_square(WHITE)); + ei.attackedBy[BLACK][KING] = pos.piece_attacks(pos.king_square(BLACK)); ei.kingZone[WHITE] = ei.attackedBy[BLACK][KING] | (ei.attackedBy[BLACK][KING] >> 8); ei.kingZone[BLACK] = ei.attackedBy[WHITE][KING] | (ei.attackedBy[WHITE][KING] << 8); @@ -338,19 +338,19 @@ Value evaluate(const Position &pos, EvalInfo &ei, int threadID) { { // Knights for (int i = 0; i < pos.knight_count(c); i++) - evaluate_knight(pos, pos.knight_list(c, i), c, ei); + evaluate_knight(pos, pos.piece_list(c, KNIGHT, i), c, ei); // Bishops for (int i = 0; i < pos.bishop_count(c); i++) - evaluate_bishop(pos, pos.bishop_list(c, i), c, ei); + evaluate_bishop(pos, pos.piece_list(c, BISHOP, i), c, ei); // Rooks for (int i = 0; i < pos.rook_count(c); i++) - evaluate_rook(pos, pos.rook_list(c, i), c, ei); + evaluate_rook(pos, pos.piece_list(c, ROOK, i), c, ei); // Queens for(int i = 0; i < pos.queen_count(c); i++) - evaluate_queen(pos, pos.queen_list(c, i), c, ei); + evaluate_queen(pos, pos.piece_list(c, QUEEN, i), c, ei); // Special pattern: trapped bishops on a7/h7/a2/h2 Bitboard b = pos.bishops(c) & MaskA7H7[c]; @@ -584,7 +584,7 @@ namespace { void evaluate_knight(const Position &p, Square s, Color us, EvalInfo &ei) { - Bitboard b = p.knight_attacks(s); + Bitboard b = p.piece_attacks(s); ei.attackedBy[us][KNIGHT] |= b; // King attack, mobility and outposts @@ -679,7 +679,7 @@ namespace { void evaluate_queen(const Position &p, Square s, Color us, EvalInfo &ei) { - Bitboard b = p.queen_attacks(s); + Bitboard b = p.piece_attacks(s); ei.attackedBy[us][QUEEN] |= b; // King attack and mobility @@ -772,7 +772,7 @@ namespace { if (QueenContactMates && !p.is_check()) { Bitboard escapeSquares = - p.king_attacks(s) & ~p.pieces_of_color(us) & ~attackedByOthers; + p.piece_attacks(s) & ~p.pieces_of_color(us) & ~attackedByOthers; while (b) { @@ -783,8 +783,8 @@ namespace { // is an X-ray attack through the queen. for (int i = 0; i < p.queen_count(them); i++) { - from = p.queen_list(them, i); - if ( bit_is_set(p.queen_attacks(from), to) + from = p.piece_list(them, QUEEN, i); + if ( bit_is_set(p.piece_attacks(from), to) && !bit_is_set(p.pinned_pieces(them), from) && !(rook_attacks_bb(to, occ & clear_mask_bb(from)) & p.rooks_and_queens(us)) && !(rook_attacks_bb(to, occ & clear_mask_bb(from)) & p.rooks_and_queens(us))) @@ -817,7 +817,7 @@ namespace { // Analyse safe distance checks: if (QueenCheckBonus > 0 || RookCheckBonus > 0) { - b = p.rook_attacks(s) & ~p.pieces_of_color(them) & ~ei.attacked_by(us); + b = p.piece_attacks(s) & ~p.pieces_of_color(them) & ~ei.attacked_by(us); // Queen checks b2 = b & ei.attacked_by(them, QUEEN); @@ -831,7 +831,7 @@ namespace { } if (QueenCheckBonus > 0 || BishopCheckBonus > 0) { - b = p.bishop_attacks(s) & ~p.pieces_of_color(them) & ~ei.attacked_by(us); + b = p.piece_attacks(s) & ~p.pieces_of_color(them) & ~ei.attacked_by(us); // Queen checks b2 = b & ei.attacked_by(them, QUEEN); @@ -845,7 +845,7 @@ namespace { } if (KnightCheckBonus > 0) { - b = p.knight_attacks(s) & ~p.pieces_of_color(them) & ~ei.attacked_by(us); + b = p.piece_attacks(s) & ~p.pieces_of_color(them) & ~ei.attacked_by(us); // Knight checks b2 = b & ei.attacked_by(them, KNIGHT);