X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=23af60f36aede2d1adfa93eed2a04d56b8bd11a8;hp=da76de100f00fcd8fb6326506f95356cb204cf86;hb=fd96cba67603c9c2462d41887f79d4b6ac8920b1;hpb=7cb8817ef2194737140410b07997fde9f777ef32 diff --git a/src/evaluate.cpp b/src/evaluate.cpp index da76de10..23af60f3 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -141,7 +141,7 @@ namespace { constexpr Score KnightOnQueen = S( 16, 12); constexpr Score LongDiagonalBishop = S( 45, 0); constexpr Score MinorBehindPawn = S( 18, 3); - constexpr Score Outpost = S( 36, 12); + constexpr Score Outpost = S( 18, 6); constexpr Score PawnlessFlank = S( 17, 95); constexpr Score RestrictedPiece = S( 7, 7); constexpr Score RookOnPawn = S( 10, 32); @@ -221,7 +221,7 @@ namespace { constexpr Color Them = (Us == WHITE ? BLACK : WHITE); constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH); constexpr Direction Down = (Us == WHITE ? SOUTH : NORTH); - constexpr Bitboard LowRanks = (Us == WHITE ? Rank2BB | Rank3BB: Rank7BB | Rank6BB); + constexpr Bitboard LowRanks = (Us == WHITE ? Rank2BB | Rank3BB : Rank7BB | Rank6BB); const Square ksq = pos.square(Us); @@ -304,10 +304,10 @@ namespace { // Bonus if piece is on an outpost square or can reach one bb = OutpostRanks & attackedBy[Us][PAWN] & ~pe->pawn_attacks_span(Them); if (bb & s) - score += Outpost * (Pt == KNIGHT ? 2 : 1); + score += Outpost * (Pt == KNIGHT ? 4 : 2); else if (bb & b & ~pos.pieces(Us)) - score += Outpost / (Pt == KNIGHT ? 1 : 2); + score += Outpost * (Pt == KNIGHT ? 2 : 1); // Knight and Bishop bonus for being right behind a pawn if (shift(pos.pieces(PAWN)) & s) @@ -560,7 +560,7 @@ namespace { b &= ~attackedBy[Them][PAWN] & safe; // Bonus for safe pawn threats on the next move - b = pawn_attacks_bb(b) & pos.pieces(Them); + b = pawn_attacks_bb(b) & nonPawnEnemies; score += ThreatByPawnPush * popcount(b); // Our safe or protected pawns @@ -604,7 +604,7 @@ namespace { return std::min(distance(pos.square(c), s), 5); }; - Bitboard b, bb, squaresToQueen, defendedSquares, unsafeSquares; + Bitboard b, bb, squaresToQueen, unsafeSquares; Score score = SCORE_ZERO; b = pe->passed_pawns(Us); @@ -621,7 +621,7 @@ namespace { if (r > RANK_3) { - int w = (r-2) * (r-2) + 2; + int w = 5 * r - 13; Square blockSq = s + Up; // Adjust bonus based on the king's proximity @@ -635,16 +635,13 @@ namespace { // If the pawn is free to advance, then increase the bonus if (pos.empty(blockSq)) { - defendedSquares = squaresToQueen = forward_file_bb(Us, s); + squaresToQueen = forward_file_bb(Us, s); unsafeSquares = passed_pawn_span(Us, s); bb = forward_file_bb(Them, s) & pos.pieces(ROOK, QUEEN); - if (!(pos.pieces(Us) & bb)) - defendedSquares &= attackedBy[Us][ALL_PIECES]; - if (!(pos.pieces(Them) & bb)) - unsafeSquares &= attackedBy[Them][ALL_PIECES] | pos.pieces(Them); + unsafeSquares &= attackedBy[Them][ALL_PIECES]; // If there are no enemy attacks on passed pawn span, assign a big bonus. // Otherwise assign a smaller bonus if the path to queen is not attacked @@ -654,8 +651,8 @@ namespace { !(unsafeSquares & blockSq) ? 9 : 0 ; - // Assign a larger bonus if the block square is defended. - if (defendedSquares & blockSq) + // Assign a larger bonus if the block square is defended + if ((pos.pieces(Us) & bb) || (attackedBy[Us][ALL_PIECES] & blockSq)) k += 5; bonus += make_score(k * w, k * w); @@ -665,7 +662,7 @@ namespace { // Scale down bonus for candidate passers which need more than one // pawn push to become passed, or have a pawn in front of them. if ( !pos.pawn_passed(Us, s + Up) - || (pos.pieces(PAWN) & forward_file_bb(Us, s))) + || (pos.pieces(PAWN) & (s + Up))) bonus = bonus / 2; score += bonus + PassedFile[file_of(s)]; @@ -707,7 +704,7 @@ namespace { behind |= shift(behind); behind |= shift(behind); - int bonus = popcount(safe) + popcount(behind & safe); + int bonus = popcount(safe) + popcount(behind & safe & ~attackedBy[Them][ALL_PIECES]); int weight = pos.count(Us) - 1; Score score = make_score(bonus * weight * weight / 16, 0);