X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=263a99091811d2ce7ebdde7f29b117bb8512a1aa;hp=9c35a0dbb6c61cda3bab77ad64766e3e984af94e;hb=61c6a3d5a0757668821600c808dc8990175af677;hpb=31d4f0b73430677e79873beef16830dc07857ddd diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 9c35a0db..263a9909 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -637,7 +637,6 @@ namespace { void evaluate_rook(const Position &p, Square s, Color us, EvalInfo &ei) { - //Bitboard b = p.rook_attacks(s); Bitboard b = rook_attacks_bb(s, p.occupied_squares() & ~p.rooks_and_queens(us)); ei.attackedBy[us][ROOK] |= b; @@ -768,14 +767,14 @@ namespace { Bitboard occ = p.occupied_squares(), b, b2; // Initialize the 'attackUnits' variable, which is used later on as an - // index to the SafetyTable[] array. The initial is based on the number - // and types of the attacking pieces, the number of attacked and + // index to the SafetyTable[] array. The initial value is based on the + // number and types of the attacking pieces, the number of attacked and // undefended squares around the king, the square of the king, and the // quality of the pawn shelter. int attackUnits = Min((ei.kingAttackersCount[them] * ei.kingAttackersWeight[them]) / 2, 25) + (ei.kingAdjacentZoneAttacksCount[them] + count_1s_max_15(undefended)) * 3 - + InitKingDanger[relative_square(us, s)] - shelter / 32; + + InitKingDanger[relative_square(us, s)] - (shelter >> 5); // Analyse safe queen contact checks b = undefended & ei.attacked_by(them, QUEEN) & ~p.pieces_of_color(them);