X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=2903c4b375da81736478ee3fb6439e6f2f749c08;hp=5e3a3ff24daf28de218928466d85de70c87d8243;hb=d4c9abb9675586c680433f498f12551fec4e4ecd;hpb=4220f191d8c1d597ff66e41f90af11367b0ebd7f diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 5e3a3ff2..2903c4b3 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -167,6 +167,9 @@ namespace { // happen in Chess960 games. const Score TrappedBishopA1H1Penalty = make_score(100, 100); + // Penalty for a minor piece that is not defended by anything + const Score UndefendedMinorPenalty = make_score(25, 10); + // The SpaceMask[Color] contains the area of the board which is considered // by the space evaluation. In the middle game, each side is given a bonus // based on how many squares inside this area are safe and available for @@ -547,9 +550,9 @@ Value do_evaluate(const Position& pos, Value& margin) { if (Piece == KNIGHT || Piece == QUEEN) b = pos.attacks_from(s); else if (Piece == BISHOP) - b = attacks_bb(s, pos.occupied_squares() & ~pos.pieces(QUEEN, Us)); + b = attacks_bb(s, pos.pieces() ^ pos.pieces(QUEEN, Us)); else if (Piece == ROOK) - b = attacks_bb(s, pos.occupied_squares() & ~pos.pieces(ROOK, QUEEN, Us)); + b = attacks_bb(s, pos.pieces() ^ pos.pieces(ROOK, QUEEN, Us)); else assert(false); @@ -573,7 +576,7 @@ Value do_evaluate(const Position& pos, Value& margin) { if ( (Piece == BISHOP || Piece == ROOK || Piece == QUEEN) && (PseudoAttacks[Piece][pos.king_square(Them)] & s)) { - b = BetweenBB[s][pos.king_square(Them)] & pos.occupied_squares(); + b = BetweenBB[s][pos.king_square(Them)] & pos.pieces(); assert(b); @@ -679,12 +682,20 @@ Value do_evaluate(const Position& pos, Value& margin) { Bitboard b; Score score = SCORE_ZERO; + // Undefended minors get penalized even if not under attack + Bitboard undefended = pos.pieces(Them) + & (pos.pieces(BISHOP) | pos.pieces(KNIGHT)) + & ~ei.attackedBy[Them][0]; + if (undefended) + score += single_bit(undefended) ? UndefendedMinorPenalty + : UndefendedMinorPenalty * 2; + // Enemy pieces not defended by a pawn and under our attack Bitboard weakEnemies = pos.pieces(Them) & ~ei.attackedBy[Them][PAWN] & ei.attackedBy[Us][0]; if (!weakEnemies) - return SCORE_ZERO; + return score; // Add bonus according to type of attacked enemy piece and to the // type of attacking piece, from knights to queens. Kings are not @@ -977,7 +988,7 @@ Value do_evaluate(const Position& pos, Value& margin) { // Opponent king cannot block because path is defended and position // is not in check. So only friendly pieces can be blockers. assert(!pos.in_check()); - assert((queeningPath & pos.occupied_squares()) == (queeningPath & pos.pieces(c))); + assert((queeningPath & pos.pieces()) == (queeningPath & pos.pieces(c))); // Add moves needed to free the path from friendly pieces and retest condition movesToGo += popcount(queeningPath & pos.pieces(c));