X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=2f1d5067d013ce2d0ffee3785aefe78910d689c1;hp=2195f9136fdcd0d92cafcee4195dd20878b1d39f;hb=f7494961de13c3341a1ca2d05ea5f3d28fa35d31;hpb=8a74c089286913f24a641aa37532006088d0f438 diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 2195f913..2f1d5067 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -1081,33 +1081,22 @@ Value Eval::evaluate(const Position& pos) { Value v; - if (!useNNUE) - v = Evaluation(pos).value(); + // Deciding between classical and NNUE eval: for high PSQ imbalance we use classical, + // but we switch to NNUE during long shuffling or with high material on the board. + + if ( !useNNUE + || abs(eg_value(pos.psq_score())) * 5 > (850 + pos.non_pawn_material() / 64) * (5 + pos.rule50_count())) + v = Evaluation(pos).value(); // classical else { - // Scale and shift NNUE for compatibility with search and classical evaluation - auto adjusted_NNUE = [&]() - { - int scale = 883 - + 32 * pos.count() - + 32 * pos.non_pawn_material() / 1024; - - Value nnue = NNUE::evaluate(pos, true) * scale / 1024; - - if (pos.is_chess960()) - nnue += fix_FRC(pos); - - return nnue; - }; + int scale = 883 + + 32 * pos.count() + + 32 * pos.non_pawn_material() / 1024; - // If there is PSQ imbalance we use the classical eval, but we switch to - // NNUE eval faster when shuffling or if the material on the board is high. - int r50 = pos.rule50_count(); - Value psq = Value(abs(eg_value(pos.psq_score()))); - bool classical = psq * 5 > (850 + pos.non_pawn_material() / 64) * (5 + r50); + v = NNUE::evaluate(pos, true) * scale / 1024; // NNUE - v = classical ? Evaluation(pos).value() // classical - : adjusted_NNUE(); // NNUE + if (pos.is_chess960()) + v += fix_FRC(pos); } // Damp down the evaluation linearly when shuffling