X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=2f60edda31bb367aa01bb78221d0d5191d971797;hp=f13ddf25315d9419520011ad60d339a5eee103e4;hb=b48439e90643cb6f65f9e34d1421976883c12efc;hpb=6b9a22b40d37d27ad10cafd8697d96e90a586f8a diff --git a/src/evaluate.cpp b/src/evaluate.cpp index f13ddf25..2f60edda 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -117,7 +117,7 @@ namespace { // MobilityBonus[PieceType-2][attacked] contains bonuses for middle and end game, // indexed by piece type and number of attacked squares in the mobility area. - const Score MobilityBonus[4][32] = { + const Score MobilityBonus[][32] = { { S(-75,-76), S(-57,-54), S( -9,-28), S( -2,-10), S( 6, 5), S( 14, 12), // Knights S( 22, 26), S( 29, 29), S( 36, 29) }, { S(-48,-59), S(-20,-23), S( 16, -3), S( 26, 13), S( 38, 24), S( 51, 42), // Bishops @@ -144,7 +144,7 @@ namespace { // RookOnFile[semiopen/open] contains bonuses for each rook when there is no // friendly pawn on the rook file. - const Score RookOnFile[2] = { S(20, 7), S(45, 20) }; + const Score RookOnFile[] = { S(20, 7), S(45, 20) }; // ThreatByMinor/ByRook[attacked PieceType] contains bonuses according to // which piece type attacks which one. Attacks on lesser pieces which are @@ -159,7 +159,7 @@ namespace { // ThreatByKing[on one/on many] contains bonuses for king attacks on // pawns or pieces which are not pawn-defended. - const Score ThreatByKing[2] = { S(3, 62), S(9, 138) }; + const Score ThreatByKing[] = { S(3, 62), S(9, 138) }; // Passed[mg/eg][Rank] contains midgame and endgame bonuses for passed pawns. // We don't use a Score because we process the two components independently. @@ -176,11 +176,11 @@ namespace { // Protector[PieceType-2][distance] contains a protecting bonus for our king, // indexed by piece type and distance between the piece and the king. - const Score Protector[4][8] = { + const Score Protector[][8] = { { S(0, 0), S( 7, 9), S( 7, 1), S( 1, 5), S(-10,-4), S( -1,-4), S( -7,-3), S(-16,-10) }, // Knight { S(0, 0), S(11, 8), S(-7,-1), S(-1,-2), S( -1,-7), S(-11,-3), S( -9,-1), S(-16, -1) }, // Bishop { S(0, 0), S(10, 0), S(-2, 2), S(-5, 4), S( -6, 2), S(-14,-3), S( -2,-9), S(-12, -7) }, // Rook - { S(0, 0), S( 3,-5), S( 2,-5), S(-4, 0), S( -9,-6), S(-4, 7), S(-13,-7), S(-10, -7) } // Queen + { S(0, 0), S( 3,-5), S( 2,-5), S(-4, 0), S( -9,-6), S( -4, 7), S(-13,-7), S(-10, -7) } // Queen }; // Assorted bonuses and penalties used by evaluation @@ -211,13 +211,14 @@ namespace { const int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 78, 56, 45, 11 }; // Penalties for enemy's safe checks - const int QueenCheck = 810; - const int RookCheck = 888; - const int BishopCheck = 400; - const int KnightCheck = 790; + const int QueenCheck = 810; + const int RookCheck = 888; + const int BishopCheck = 400; + const int KnightCheck = 790; - // Threshold for lazy evaluation - const Value LazyThreshold = Value(1500); + // Threshold for lazy and space evaluation + const Value LazyThreshold = Value(1500); + const Value SpaceThreshold = Value(12222); // eval_init() initializes king and attack bitboards for a given color // adding pawn attacks. To be done at the beginning of the evaluation. @@ -262,8 +263,8 @@ namespace { template Score evaluate_pieces(const Position& pos, EvalInfo& ei, Score* mobility) { - const PieceType NextPt = (Us == WHITE ? Pt : PieceType(Pt + 1)); const Color Them = (Us == WHITE ? BLACK : WHITE); + const PieceType NextPt = (Us == WHITE ? Pt : PieceType(Pt + 1)); const Bitboard OutpostRanks = (Us == WHITE ? Rank4BB | Rank5BB | Rank6BB : Rank5BB | Rank4BB | Rank3BB); const Square* pl = pos.squares(Us); @@ -531,10 +532,10 @@ namespace { safeThreats = (shift(b) | shift(b)) & weak; + score += ThreatBySafePawn * popcount(safeThreats); + if (weak ^ safeThreats) score += ThreatByHangingPawn; - - score += ThreatBySafePawn * popcount(safeThreats); } // Squares strongly protected by the opponent, either because they attack the @@ -839,7 +840,7 @@ Value Eval::evaluate(const Position& pos) { - evaluate_passer_pawns(pos, ei); // Evaluate space for both sides, only during opening - if (pos.non_pawn_material() >= 12222) + if (pos.non_pawn_material() >= SpaceThreshold) score += evaluate_space(pos, ei) - evaluate_space(pos, ei); @@ -862,7 +863,7 @@ Value Eval::evaluate(const Position& pos) { Trace::add(IMBALANCE, ei.me->imbalance()); Trace::add(PAWN, ei.pe->pawns_score()); Trace::add(MOBILITY, mobility[WHITE], mobility[BLACK]); - if (pos.non_pawn_material() >= 12222) + if (pos.non_pawn_material() >= SpaceThreshold) Trace::add(SPACE, evaluate_space(pos, ei) , evaluate_space(pos, ei)); Trace::add(TOTAL, score);