X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=333d04aca277d0b456800017980887967d14e09d;hp=c7b9f894bf0b9a6f3e034eb90a815972b26becd7;hb=7240a90bf9be3f39f3ca4f34921dd644c5cebb3a;hpb=cf5d683408a2ef8a1c80be9bf7d6790a38b16277 diff --git a/src/evaluate.cpp b/src/evaluate.cpp index c7b9f894..333d04ac 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -152,25 +152,25 @@ namespace { }; // Assorted bonuses and penalties - constexpr Score BishopPawns = S( 3, 8); - constexpr Score CloseEnemies = S( 7, 0); + constexpr Score BishopPawns = S( 3, 7); + constexpr Score CloseEnemies = S( 8, 0); constexpr Score CorneredBishop = S( 50, 50); - constexpr Score Hanging = S( 62, 34); - constexpr Score KingProtector = S( 6, 7); - constexpr Score KnightOnQueen = S( 20, 12); - constexpr Score LongDiagonalBishop = S( 44, 0); - constexpr Score MinorBehindPawn = S( 16, 0); - constexpr Score Overload = S( 12, 6); - constexpr Score PawnlessFlank = S( 18, 94); - constexpr Score RookOnPawn = S( 10, 28); - constexpr Score SliderOnQueen = S( 49, 21); - constexpr Score ThreatByKing = S( 21, 84); - constexpr Score ThreatByPawnPush = S( 48, 42); - constexpr Score ThreatByRank = S( 14, 3); - constexpr Score ThreatBySafePawn = S(169, 99); - constexpr Score TrappedRook = S( 98, 5); - constexpr Score WeakQueen = S( 51, 10); - constexpr Score WeakUnopposedPawn = S( 14, 20); + constexpr Score Hanging = S( 69, 36); + constexpr Score KingProtector = S( 7, 8); + constexpr Score KnightOnQueen = S( 16, 12); + constexpr Score LongDiagonalBishop = S( 45, 0); + constexpr Score MinorBehindPawn = S( 18, 3); + constexpr Score PawnlessFlank = S( 17, 95); + constexpr Score RestrictedPiece = S( 7, 7); + constexpr Score RookOnPawn = S( 10, 32); + constexpr Score SliderOnQueen = S( 59, 18); + constexpr Score ThreatByKing = S( 24, 89); + constexpr Score ThreatByPawnPush = S( 48, 39); + constexpr Score ThreatByRank = S( 13, 0); + constexpr Score ThreatBySafePawn = S(173, 94); + constexpr Score TrappedRook = S( 96, 4); + constexpr Score WeakQueen = S( 49, 15); + constexpr Score WeakUnopposedPawn = S( 12, 23); #undef S @@ -274,6 +274,7 @@ namespace { kingRing[Us] |= shift(kingRing[Us]); kingAttackersCount[Them] = popcount(kingRing[Us] & pe->pawn_attacks(Them)); + kingRing[Us] &= ~double_pawn_attacks_bb(pos.pieces(Us, PAWN)); kingAttacksCount[Them] = kingAttackersWeight[Them] = 0; } } @@ -381,7 +382,7 @@ namespace { { File kf = file_of(pos.square(Us)); if ((kf < FILE_E) == (file_of(s) < kf)) - score -= (TrappedRook - make_score(mob * 22, 0)) * (1 + !pos.can_castle(Us)); + score -= (TrappedRook - make_score(mob * 22, 0)) * (1 + !pos.castling_rights(Us)); } } @@ -474,7 +475,7 @@ namespace { + 69 * kingAttacksCount[Them] + 185 * popcount(kingRing[Us] & weak) + 150 * popcount(pos.blockers_for_king(Us) | unsafeChecks) - + 4 * tropism + + tropism * tropism / 4 - 873 * !pos.count(Them) - 6 * mg_value(score) / 8 + mg_value(mobility[Them] - mobility[Us]) @@ -508,11 +509,11 @@ namespace { constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH); constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); - Bitboard b, weak, defended, nonPawnEnemies, stronglyProtected, safe; + Bitboard b, weak, defended, nonPawnEnemies, stronglyProtected, safe, restricted; Score score = SCORE_ZERO; // Non-pawn enemies - nonPawnEnemies = pos.pieces(Them) ^ pos.pieces(Them, PAWN); + nonPawnEnemies = pos.pieces(Them) & ~pos.pieces(Them, PAWN); // Squares strongly protected by the enemy, either because they defend the // square with a pawn, or because they defend the square twice and we don't. @@ -552,12 +553,17 @@ namespace { if (weak & attackedBy[Us][KING]) score += ThreatByKing; - score += Hanging * popcount(weak & ~attackedBy[Them][ALL_PIECES]); - - b = weak & nonPawnEnemies & attackedBy[Them][ALL_PIECES]; - score += Overload * popcount(b); + b = ~attackedBy[Them][ALL_PIECES] + | (nonPawnEnemies & attackedBy2[Us]); + score += Hanging * popcount(weak & b); } + // Bonus for restricting their piece moves + restricted = attackedBy[Them][ALL_PIECES] + & ~stronglyProtected + & attackedBy[Us][ALL_PIECES]; + score += RestrictedPiece * popcount(restricted); + // Bonus for enemy unopposed weak pawns if (pos.pieces(Us, ROOK, QUEEN)) score += WeakUnopposedPawn * pe->weak_unopposed(Them);