X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=340a342fc62f0148bdcd2b108d309ba8545bbb9c;hp=daa911e682fefaa4d2753e2077e4b0837261b58d;hb=0515ad0fb0f2d46ee60288b0541cea495e6c90ef;hpb=e005270fb6fb5a21ccfa91186181707882aef285 diff --git a/src/evaluate.cpp b/src/evaluate.cpp index daa911e6..340a342f 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -114,16 +114,15 @@ namespace { S( 37, 28), S( 42, 31), S(44, 33) }, { S(-22,-27), S( -8,-13), S( 6, 1), S(20, 15), S(34, 29), S(48, 43), // Bishops S( 60, 55), S( 68, 63), S(74, 68), S(77, 72), S(80, 75), S(82, 77), - S( 84, 79), S( 86, 81), S(87, 82), S(87, 82) }, + S( 84, 79), S( 86, 81) }, { S(-17,-33), S(-11,-16), S(-5, 0), S( 1, 16), S( 7, 32), S(13, 48), // Rooks S( 18, 64), S( 22, 80), S(26, 96), S(29,109), S(31,115), S(33,119), - S( 35,122), S( 36,123), S(37,124), S(38,124) }, + S( 35,122), S( 36,123), S(37,124) }, { S(-12,-20), S( -8,-13), S(-5, -7), S(-2, -1), S( 1, 5), S( 4, 11), // Queens S( 7, 17), S( 10, 23), S(13, 29), S(16, 34), S(18, 38), S(20, 40), S( 22, 41), S( 23, 41), S(24, 41), S(25, 41), S(25, 41), S(25, 41), S( 25, 41), S( 25, 41), S(25, 41), S(25, 41), S(25, 41), S(25, 41), - S( 25, 41), S( 25, 41), S(25, 41), S(25, 41), S(25, 41), S(25, 41), - S( 25, 41), S( 25, 41) } + S( 25, 41), S( 25, 41), S(25, 41), S(25, 41) } }; // Outpost[PieceType][Square] contains bonuses of knights and bishops, indexed @@ -173,6 +172,7 @@ namespace { const Score RookOpenFile = make_score(43, 21); const Score RookSemiopenFile = make_score(19, 10); const Score BishopPawns = make_score( 8, 12); + const Score MinorBehindPawn = make_score(16, 0); const Score UndefendedMinor = make_score(25, 10); const Score TrappedRook = make_score(90, 0); @@ -536,10 +536,10 @@ Value do_evaluate(const Position& pos, Value& margin) { if (!(pos.pieces(Them, PAWN) & pawn_attack_span(Us, s))) score += evaluate_outposts(pos, ei, s); - // Pawn in front of knight/bishop + // Bishop or knight behind a pawn if ( relative_rank(Us, s) < RANK_5 && (pos.pieces(PAWN) & (s + pawn_push(Us)))) - score += make_score(16, 0); + score += MinorBehindPawn; } if ( (Piece == ROOK || Piece == QUEEN) @@ -825,7 +825,6 @@ Value do_evaluate(const Position& pos, Value& margin) { if (pos.is_empty(blockSq)) { squaresToQueen = forward_bb(Us, s); - defendedSquares = squaresToQueen & ei.attackedBy[Us][ALL_PIECES]; // If there is an enemy rook or queen attacking the pawn from behind, // add all X-ray attacks by the rook or queen. Otherwise consider only @@ -836,6 +835,12 @@ Value do_evaluate(const Position& pos, Value& margin) { else unsafeSquares = squaresToQueen & (ei.attackedBy[Them][ALL_PIECES] | pos.pieces(Them)); + if ( unlikely(forward_bb(Them, s) & pos.pieces(Us, ROOK, QUEEN)) + && (forward_bb(Them, s) & pos.pieces(Us, ROOK, QUEEN) & pos.attacks_from(s))) + defendedSquares = squaresToQueen; + else + defendedSquares = squaresToQueen & ei.attackedBy[Us][ALL_PIECES]; + // If there aren't enemy attacks huge bonus, a bit smaller if at // least block square is not attacked, otherwise smallest bonus. int k = !unsafeSquares ? 15 : !(unsafeSquares & blockSq) ? 9 : 3; @@ -1088,9 +1093,9 @@ Value do_evaluate(const Position& pos, Value& margin) { assert(eg_value(v) > -VALUE_INFINITE && eg_value(v) < VALUE_INFINITE); assert(ph >= PHASE_ENDGAME && ph <= PHASE_MIDGAME); - int ev = (eg_value(v) * int(sf)) / SCALE_FACTOR_NORMAL; - int result = (mg_value(v) * int(ph) + ev * int(128 - ph)) / 128; - return Value((result / GrainSize) * GrainSize); // Sign independent + int e = (eg_value(v) * int(sf)) / SCALE_FACTOR_NORMAL; + int r = (mg_value(v) * int(ph) + e * int(PHASE_MIDGAME - ph)) / PHASE_MIDGAME; + return Value((r / GrainSize) * GrainSize); // Sign independent } // apply_weight() weights score v by score w trying to prevent overflow