X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=3d8871191f96f0180fd2d98a95dcf6dd0a4e6dd8;hp=4ade46fa4a1d3d18631fd5db8a6496bd2582951b;hb=9fb6383ed804d0bc86d52b07def14352f44eb5b4;hpb=931070b65ac0332469a24765a60eb27e038f73bc diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 4ade46fa..3d887119 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -187,11 +187,11 @@ using namespace Trace; namespace { // Threshold for lazy and space evaluation - constexpr Value LazyThreshold1 = Value(1400); - constexpr Value LazyThreshold2 = Value(1300); - constexpr Value SpaceThreshold = Value(12222); - constexpr Value NNUEThreshold1 = Value(550); - constexpr Value NNUEThreshold2 = Value(150); + constexpr Value LazyThreshold1 = Value(1565); + constexpr Value LazyThreshold2 = Value(1102); + constexpr Value SpaceThreshold = Value(11551); + constexpr Value NNUEThreshold1 = Value(682); + constexpr Value NNUEThreshold2 = Value(176); // KingAttackWeights[PieceType] contains king attack weights by piece type constexpr int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 81, 52, 44, 10 }; @@ -212,9 +212,9 @@ namespace { { S(-47,-59), S(-20,-25), S( 14, -8), S( 29, 12), S( 39, 21), S( 53, 40), // Bishop S( 53, 56), S( 60, 58), S( 62, 65), S( 69, 72), S( 78, 78), S( 83, 87), S( 91, 88), S( 96, 98) }, - { S(-61,-82), S(-20,-17), S( 2, 23) ,S( 3, 40), S( 4, 72), S( 11,100), // Rook - S( 22,104), S( 31,120), S( 39,134), S(40 ,138), S( 41,158), S( 47,163), - S( 59,168), S( 60,169), S( 64,173) }, + { S(-60,-82), S(-24,-15), S( 0, 17) ,S( 3, 43), S( 4, 72), S( 14,100), // Rook + S( 20,102), S( 30,122), S( 41,133), S(41 ,139), S( 41,153), S( 45,160), + S( 57,165), S( 58,170), S( 67,175) }, { S(-29,-49), S(-16,-29), S( -8, -8), S( -8, 17), S( 18, 39), S( 25, 54), // Queen S( 23, 59), S( 37, 73), S( 41, 76), S( 54, 95), S( 65, 95) ,S( 68,101), S( 69,124), S( 70,128), S( 70,132), S( 70,133) ,S( 71,136), S( 72,140), @@ -1025,7 +1025,7 @@ Value Eval::evaluate(const Position& pos) { { // Scale and shift NNUE for compatibility with search and classical evaluation auto adjusted_NNUE = [&](){ - int mat = pos.non_pawn_material() + PieceValue[MG][PAWN] * pos.count(); + int mat = pos.non_pawn_material() + PawnValueMg * pos.count(); return NNUE::evaluate(pos) * (720 + mat / 32) / 1024 + Tempo; }; @@ -1041,10 +1041,10 @@ Value Eval::evaluate(const Position& pos) { // For the case of opposite colored bishops, switch to NNUE eval with // small probability if the classical eval is less than the threshold. if ( largePsq - && (abs(v) * 16 < NNUEThreshold2 * r50 - || ( pos.opposite_bishops() - && abs(v) * 16 < (NNUEThreshold1 + pos.non_pawn_material() / 64) * r50 - && !(pos.this_thread()->nodes & 0xB)))) + && ( abs(v) * 16 < NNUEThreshold2 * r50 + || ( pos.opposite_bishops() + && abs(v) * 16 < (NNUEThreshold1 + pos.non_pawn_material() / 64) * r50 + && !(pos.this_thread()->nodes & 0xB)))) v = adjusted_NNUE(); }