X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=4493d7bcca9771ef05df1295ad0dcdf7b62b2f93;hp=c22b591380433388fe37220dec5aa2607bbb2cb6;hb=1e4472b65124a2a190eb3c595d3b59ef07e57891;hpb=b870f5a091793ea423de78e74f5652b9307cfcbd diff --git a/src/evaluate.cpp b/src/evaluate.cpp index c22b5913..4493d7bc 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008 Marco Costalba + Copyright (C) 2008-2009 Marco Costalba Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -39,23 +39,20 @@ namespace { - const int Sign[2] = {1, -1}; + const int Sign[2] = { 1, -1 }; - // Evaluation grain size, must be a power of 2. + // Evaluation grain size, must be a power of 2 const int GrainSize = 4; - // Evaluation weights - int WeightMobilityMidgame = 0x100; - int WeightMobilityEndgame = 0x100; - int WeightPawnStructureMidgame = 0x100; - int WeightPawnStructureEndgame = 0x100; - int WeightPassedPawnsMidgame = 0x100; - int WeightPassedPawnsEndgame = 0x100; - int WeightKingSafety[2] = { 0x100, 0x100 }; + // Evaluation weights, initialized from UCI options + int WeightMobilityMidgame, WeightMobilityEndgame; + int WeightPawnStructureMidgame, WeightPawnStructureEndgame; + int WeightPassedPawnsMidgame, WeightPassedPawnsEndgame; + int WeightKingSafety[2]; int WeightSpace; - // Internal evaluation weights. These are applied on top of the evaluation - // weights read from UCI parameters. The purpose is to be able to change + // Internal evaluation weights. These are applied on top of the evaluation + // weights read from UCI parameters. The purpose is to be able to change // the evaluation weights while keeping the default values of the UCI // parameters at 100, which looks prettier. // @@ -86,7 +83,7 @@ namespace { }; // Bishop mobility bonus in middle game and endgame, indexed by the number - // of attacked squares not occupied by friendly pieces. X-ray attacks through + // of attacked squares not occupied by friendly pieces. X-ray attacks through // queens are also included. const Value MidgameBishopMobilityBonus[] = { // 0 1 2 3 4 5 6 7 @@ -103,7 +100,7 @@ namespace { }; // Rook mobility bonus in middle game and endgame, indexed by the number - // of attacked squares not occupied by friendly pieces. X-ray attacks through + // of attacked squares not occupied by friendly pieces. X-ray attacks through // queens and rooks are also included. const Value MidgameRookMobilityBonus[] = { // 0 1 2 3 4 5 6 7 @@ -178,38 +175,37 @@ namespace { const Value MidgameQueenOn7thBonus = Value(27); const Value EndgameQueenOn7thBonus = Value(54); - // Rooks on open files const Value RookOpenFileBonus = Value(43); const Value RookHalfOpenFileBonus = Value(19); // Penalty for rooks trapped inside a friendly king which has lost the - // right to castle: + // right to castle. const Value TrappedRookPenalty = Value(180); // Penalty for a bishop on a7/h7 (a2/h2 for black) which is trapped by - // enemy pawns: + // enemy pawns. const Value TrappedBishopA7H7Penalty = Value(300); - // Bitboard masks for detecting trapped bishops on a7/h7 (a2/h2 for black): + // Bitboard masks for detecting trapped bishops on a7/h7 (a2/h2 for black) const Bitboard MaskA7H7[2] = { ((1ULL << SQ_A7) | (1ULL << SQ_H7)), ((1ULL << SQ_A2) | (1ULL << SQ_H2)) }; // Penalty for a bishop on a1/h1 (a8/h8 for black) which is trapped by - // a friendly pawn on b2/g2 (b7/g7 for black). This can obviously only + // a friendly pawn on b2/g2 (b7/g7 for black). This can obviously only // happen in Chess960 games. const Value TrappedBishopA1H1Penalty = Value(100); - // Bitboard masks for detecting trapped bishops on a1/h1 (a8/h8 for black): + // Bitboard masks for detecting trapped bishops on a1/h1 (a8/h8 for black) const Bitboard MaskA1H1[2] = { ((1ULL << SQ_A1) | (1ULL << SQ_H1)), ((1ULL << SQ_A8) | (1ULL << SQ_H8)) }; // The SpaceMask[color] contains area of the board which is consdered by - // the space evaluation. In the middle game, each side is given a bonus + // the space evaluation. In the middle game, each side is given a bonus // based on how many squares inside this area are safe and available for // friendly minor pieces. const Bitboard SpaceMask[2] = { @@ -221,30 +217,26 @@ namespace { (1ULL<>i); - + // Shelter cache lookup + shelter = ei.pi->kingShelter(us, s); + if (shelter == -1) + { + shelter = 0; + Bitboard pawns = p.pawns(us) & this_and_neighboring_files_bb(s); + Rank r = square_rank(s); + for (int i = 1; i < 4; i++) + shelter += count_1s_8bit(shiftRowsDown(pawns, r+i*sign)) * (128>>i); + + // Cache shelter value in pawn info + ei.pi->setKingShelter(us, s, shelter); + } ei.mgValue += sign * Value(shelter); } @@ -779,7 +784,7 @@ namespace { if ( bit_is_set(p.piece_attacks(from), to) && !bit_is_set(p.pinned_pieces(them), from) && !(rook_attacks_bb(to, occ & ClearMaskBB[from]) & p.rooks_and_queens(us)) - && !(rook_attacks_bb(to, occ & ClearMaskBB[from]) & p.rooks_and_queens(us))) + && !(bishop_attacks_bb(to, occ & ClearMaskBB[from]) & p.bishops_and_queens(us))) ei.mateThreat[them] = make_move(from, to); }