X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=49dc07fe671ef0885ca9b5fbfd29a8fd2cc885ad;hp=9756add8278d01fd5fece9ac98fe620a255ab2ce;hb=588670e8d2ed5735300c5549ef754ceb09f1f461;hpb=3cf6471738dc704ddf553d5f8d2dc9875c2ccbe7 diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 9756add8..49dc07fe 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -75,8 +75,8 @@ namespace { const int GrainSize = 8; // Evaluation weights, initialized from UCI options - enum { Mobility, PassedPawns, Space, KingDangerUs, KingDangerThem }; - Score Weights[6]; + enum { Mobility, PassedPawns, Space }; + Score Weights[3]; typedef Value V; #define S(mg, eg) make_score(mg, eg) @@ -88,7 +88,7 @@ namespace { // // Values modified by Joona Kiiski const Score WeightsInternal[] = { - S(252, 344), S(216, 266), S(46, 0), S(247, 0), S(259, 0) + S(252, 344), S(216, 266), S(46, 0) }; // MobilityBonus[PieceType][attacked] contains mobility bonuses for middle and @@ -195,6 +195,10 @@ namespace { // the strength of the enemy attack are added up into an integer, which // is used as an index to KingDangerTable[]. // + // King safety evaluation is asymmetrical and different for us (root color) + // and for our opponent. These values are used to init KingDangerTable. + const int KingDangerWeights[] = { 259, 247 }; + // KingAttackWeights[PieceType] contains king attack weights by piece type const int KingAttackWeights[] = { 0, 0, 2, 2, 3, 5 }; @@ -281,19 +285,16 @@ namespace Eval { void init() { - Weights[Mobility] = weight_option("Mobility (Middle Game)", "Mobility (Endgame)", WeightsInternal[Mobility]); - Weights[PassedPawns] = weight_option("Passed Pawns (Middle Game)", "Passed Pawns (Endgame)", WeightsInternal[PassedPawns]); - Weights[Space] = weight_option("Space", "Space", WeightsInternal[Space]); - Weights[KingDangerUs] = weight_option("Cowardice", "Cowardice", WeightsInternal[KingDangerUs]); - Weights[KingDangerThem] = weight_option("Aggressiveness", "Aggressiveness", WeightsInternal[KingDangerThem]); - - // King safety is asymmetrical. Our king danger level is weighted by - // "Cowardice" UCI parameter, instead the opponent one by "Aggressiveness". - // If running in analysis mode, make sure we use symmetrical king safety. We - // do this by replacing both Weights[kingDangerUs] and Weights[kingDangerThem] - // by their average. + Weights[Mobility] = weight_option("Mobility (Middle Game)", "Mobility (Endgame)", WeightsInternal[Mobility]); + Weights[PassedPawns] = weight_option("Passed Pawns (Middle Game)", "Passed Pawns (Endgame)", WeightsInternal[PassedPawns]); + Weights[Space] = weight_option("Space", "Space", WeightsInternal[Space]); + + int KingDanger[] = { KingDangerWeights[0], KingDangerWeights[1] }; + + // If running in analysis mode, make sure we use symmetrical king safety. + // We do so by replacing both KingDanger weights by their average. if (Options["UCI_AnalyseMode"]) - Weights[KingDangerUs] = Weights[KingDangerThem] = (Weights[KingDangerUs] + Weights[KingDangerThem]) / 2; + KingDanger[0] = KingDanger[1] = (KingDanger[0] + KingDanger[1]) / 2; const int MaxSlope = 30; const int Peak = 1280; @@ -302,8 +303,8 @@ namespace Eval { { t = std::min(Peak, std::min(int(0.4 * i * i), t + MaxSlope)); - KingDangerTable[1][i] = apply_weight(make_score(t, 0), Weights[KingDangerUs]); - KingDangerTable[0][i] = apply_weight(make_score(t, 0), Weights[KingDangerThem]); + KingDangerTable[0][i] = apply_weight(make_score(t, 0), make_score(KingDanger[0], 0)); + KingDangerTable[1][i] = apply_weight(make_score(t, 0), make_score(KingDanger[1], 0)); } } @@ -1146,7 +1147,11 @@ Value do_evaluate(const Position& pos, Value& margin) { behind |= (Us == WHITE ? behind >> 8 : behind << 8); behind |= (Us == WHITE ? behind >> 16 : behind << 16); - return popcount(safe) + popcount(behind & safe); + // Since SpaceMask[Us] is fully on our half of the board + assert(unsigned(safe >> (Us == WHITE ? 32 : 0)) == 0); + + // Count safe + (behind & safe) with a single popcount + return popcount((Us == WHITE ? safe << 32 : safe >> 32) | (behind & safe)); }