X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=4b5118746c8efe45a77ef8c838a222e87433246b;hp=8651ab278db8e333c41ba613ca4d6093e7c16b0a;hb=2b57b61cb1a9f72fa83ab33ee1212544d5c170f6;hpb=1ee2838214fcbadc352fb17c8c6fa1142ae5dcb0 diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 8651ab27..4b511874 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -188,6 +188,7 @@ namespace { const Score BishopPawns = S( 8, 12); const Score RookOnPawn = S( 8, 24); const Score TrappedRook = S(92, 0); + const Score CloseEnemies = S( 7, 0); const Score SafeCheck = S(20, 20); const Score OtherCheck = S(10, 10); const Score ThreatByHangingPawn = S(71, 61); @@ -379,6 +380,19 @@ namespace { // evaluate_king() assigns bonuses and penalties to a king of a given color + const Bitboard WhiteCamp = Rank1BB | Rank2BB | Rank3BB | Rank4BB | Rank5BB; + const Bitboard BlackCamp = Rank8BB | Rank7BB | Rank6BB | Rank5BB | Rank4BB; + const Bitboard QueenSide = FileABB | FileBBB | FileCBB | FileDBB; + const Bitboard CenterFiles = FileCBB | FileDBB | FileEBB | FileFBB; + const Bitboard KingSide = FileEBB | FileFBB | FileGBB | FileHBB; + + const Bitboard KingFlank[COLOR_NB][FILE_NB] = { + { QueenSide & WhiteCamp, QueenSide & WhiteCamp, QueenSide & WhiteCamp, CenterFiles & WhiteCamp, + CenterFiles & WhiteCamp, KingSide & WhiteCamp, KingSide & WhiteCamp, KingSide & WhiteCamp }, + { QueenSide & BlackCamp, QueenSide & BlackCamp, QueenSide & BlackCamp, CenterFiles & BlackCamp, + CenterFiles & BlackCamp, KingSide & BlackCamp, KingSide & BlackCamp, KingSide & BlackCamp }, + }; + template Score evaluate_king(const Position& pos, const EvalInfo& ei) { @@ -471,6 +485,19 @@ namespace { score -= KingDanger[std::max(std::min(attackUnits, 399), 0)]; } + // King tropism: firstly, find squares that opponent attacks in our king flank + b = ei.attackedBy[Them][ALL_PIECES] & KingFlank[Us][file_of(ksq)]; + + assert(((Us == WHITE ? b << 4 : b >> 4) & b) == 0); + assert(popcount(Us == WHITE ? b << 4 : b >> 4) == popcount(b)); + + // Secondly, add the squares which are attacked twice in that flank and + // which are not defended by our pawns. + b = (Us == WHITE ? b << 4 : b >> 4) + | (b & ei.attackedBy2[Them] & ~ei.attackedBy[Us][PAWN]); + + score -= CloseEnemies * popcount(b); + if (DoTrace) Trace::add(KING, Us, score); @@ -481,19 +508,6 @@ namespace { // evaluate_threats() assigns bonuses according to the types of the attacking // and the attacked pieces. - const Bitboard WhiteCamp = Rank1BB | Rank2BB | Rank3BB | Rank4BB | Rank5BB; - const Bitboard BlackCamp = Rank8BB | Rank7BB | Rank6BB | Rank5BB | Rank4BB; - const Bitboard QueenSide = FileABB | FileBBB | FileCBB | FileDBB; - const Bitboard CenterFiles = FileCBB | FileDBB | FileEBB | FileFBB; - const Bitboard KingSide = FileEBB | FileFBB | FileGBB | FileHBB; - - const Bitboard KingFlank[COLOR_NB][FILE_NB] = { - { QueenSide & WhiteCamp, QueenSide & WhiteCamp, QueenSide & WhiteCamp, CenterFiles & WhiteCamp, - CenterFiles & WhiteCamp, KingSide & WhiteCamp, KingSide & WhiteCamp, KingSide & WhiteCamp }, - { QueenSide & BlackCamp, QueenSide & BlackCamp, QueenSide & BlackCamp, CenterFiles & BlackCamp, - CenterFiles & BlackCamp, KingSide & BlackCamp, KingSide & BlackCamp, KingSide & BlackCamp }, - }; - template Score evaluate_threats(const Position& pos, const EvalInfo& ei) { @@ -571,18 +585,6 @@ namespace { score += ThreatByPawnPush * popcount(b); - // King tropism: firstly, find squares that we attack in the enemy king flank - b = ei.attackedBy[Us][ALL_PIECES] & KingFlank[Them][file_of(pos.square(Them))]; - - // Secondly, add to the bitboard the squares which we attack twice in that flank - // but which are not protected by a enemy pawn. Note the trick to shift away the - // previous attack bits to the empty part of the bitboard. - b = (b & ei.attackedBy2[Us] & ~ei.attackedBy[Them][PAWN]) - | (Us == WHITE ? b >> 4 : b << 4); - - // Count all these squares with a single popcount - score += make_score(7 * popcount(b), 0); - if (DoTrace) Trace::add(THREAT, Us, score);