X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=4f99eb870e5fc712ea7121fb6d042407a711c793;hp=7eca96fa5aef1678e961567c5238b7a5cd3366d7;hb=4758fd31b17129530dfeb81119b423c5bdde704a;hpb=747e035c7df830c064e87abb75d73060eeca7d2b diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 7eca96fa..4f99eb87 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -160,7 +160,7 @@ namespace { const Score RookSemiopenFile = make_score(19, 10); const Score BishopPawns = make_score( 8, 12); const Score MinorBehindPawn = make_score(16, 0); - const Score TrappedRook = make_score(90, 0); + const Score TrappedRook = make_score(92, 0); const Score Unstoppable = make_score( 0, 20); // Penalty for a bishop on a1/h1 (a8/h8 for black) which is trapped by @@ -255,7 +255,7 @@ namespace { bonus += bonus / 2; } - return make_score(bonus, bonus); + return make_score(bonus * 2, bonus / 2); } @@ -350,7 +350,7 @@ namespace { if ( ((file_of(ksq) < FILE_E) == (file_of(s) < file_of(ksq))) && (rank_of(ksq) == rank_of(s) || relative_rank(Us, ksq) == RANK_1) && !ei.pi->semiopen_side(Us, file_of(ksq), file_of(s) < file_of(ksq))) - score -= (TrappedRook - make_score(mob * 8, 0)) * (1 + !pos.can_castle(Us)); + score -= (TrappedRook - make_score(mob * 22, 0)) * (1 + !pos.can_castle(Us)); } // An important Chess960 pattern: A cornered bishop blocked by a friendly @@ -496,9 +496,17 @@ namespace { const Color Them = (Us == WHITE ? BLACK : WHITE); - Bitboard b, weakEnemies; + Bitboard b, weakEnemies, protectedEnemies; Score score = SCORE_ZERO; + // Protected enemies + protectedEnemies = (pos.pieces(Them) ^ pos.pieces(Them,PAWN)) + & ei.attackedBy[Them][PAWN] + & (ei.attackedBy[Us][KNIGHT] | ei.attackedBy[Us][BISHOP]); + + if(protectedEnemies) + score += Threat[0][type_of(pos.piece_on(lsb(protectedEnemies)))]; + // Enemies not defended by a pawn and under our attack weakEnemies = pos.pieces(Them) & ~ei.attackedBy[Them][PAWN] @@ -566,22 +574,18 @@ namespace { // If the pawn is free to advance, then increase the bonus if (pos.empty(blockSq)) { - squaresToQueen = forward_bb(Us, s); - - // If there is an enemy rook or queen attacking the pawn from behind, - // add all X-ray attacks by the rook or queen. Otherwise consider only - // the squares in the pawn's path attacked or occupied by the enemy. - if ( unlikely(forward_bb(Them, s) & pos.pieces(Them, ROOK, QUEEN)) - && (forward_bb(Them, s) & pos.pieces(Them, ROOK, QUEEN) & pos.attacks_from(s))) - unsafeSquares = squaresToQueen; - else - unsafeSquares = squaresToQueen & (ei.attackedBy[Them][ALL_PIECES] | pos.pieces(Them)); - - if ( unlikely(forward_bb(Them, s) & pos.pieces(Us, ROOK, QUEEN)) - && (forward_bb(Them, s) & pos.pieces(Us, ROOK, QUEEN) & pos.attacks_from(s))) - defendedSquares = squaresToQueen; - else - defendedSquares = squaresToQueen & ei.attackedBy[Us][ALL_PIECES]; + // If there is a rook or queen attacking/defending the pawn from behind, + // consider all the squaresToQueen. Otherwise consider only the squares + // in the pawn's path attacked or occupied by the enemy. + defendedSquares = unsafeSquares = squaresToQueen = forward_bb(Us, s); + + Bitboard bb = forward_bb(Them, s) & pos.pieces(ROOK, QUEEN) & pos.attacks_from(s); + + if (!(pos.pieces(Us) & bb)) + defendedSquares &= ei.attackedBy[Us][ALL_PIECES]; + + if (!(pos.pieces(Them) & bb)) + unsafeSquares &= ei.attackedBy[Them][ALL_PIECES] | pos.pieces(Them); // If there aren't any enemy attacks, assign a big bonus. Otherwise // assign a smaller bonus if the block square isn't attacked. @@ -597,6 +601,8 @@ namespace { mbonus += k * rr, ebonus += k * rr; } + else if(pos.pieces(Us) & blockSq) + mbonus += rr * 3 + r * 2 + 3, ebonus += rr + r * 2; } // rr != 0 if (pos.count(Us) < pos.count(Them)) @@ -750,9 +756,10 @@ namespace { // Endgame with opposite-colored bishops, but also other pieces. Still // a bit drawish, but not as drawish as with only the two bishops. sf = ScaleFactor(50 * sf / SCALE_FACTOR_NORMAL); - } else if ( abs(eg_value(score)) <= BishopValueEg && - ei.pi->pawn_span(strongSide) <= 1 && - !pos.pawn_passed(~strongSide, pos.king_square(~strongSide))) { + } else if ( abs(eg_value(score)) <= BishopValueEg + && ei.pi->pawn_span(strongSide) <= 1 + && !pos.pawn_passed(~strongSide, pos.king_square(~strongSide))) { + // Endings where weaker side can be place his king in front of the opponent's pawns are drawish. sf = ScaleFactor(ScalePawnSpan[ei.pi->pawn_span(strongSide)]); } }