X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=51d9b4290e6d48b3b324de5e6c459d5fd9d824a2;hp=1ee727da59773a5920835db74eb5f6e6bf6ea855;hb=c9dcda6ac488c0058ebd567e1f52e30b8cd0db20;hpb=26689d8c2ae506e4da1a5654fcfdfe04886c3692 diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 1ee727da..51d9b429 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -163,7 +163,6 @@ namespace { #undef S const Score Tempo = make_score(24, 11); - const Score BishopPin = make_score(66, 11); const Score RookOn7th = make_score(11, 20); const Score QueenOn7th = make_score( 3, 8); const Score RookOnPawn = make_score(10, 28); @@ -207,19 +206,6 @@ namespace { const int BishopCheck = 2; const int KnightCheck = 3; - // KingExposed[Square] contains penalties based on the position of the - // defending king, indexed by king's square (from white's point of view). - const int KingExposed[] = { - 2, 0, 2, 5, 5, 2, 0, 2, - 2, 2, 4, 8, 8, 4, 2, 2, - 7, 10, 12, 12, 12, 12, 10, 7, - 15, 15, 15, 15, 15, 15, 15, 15, - 15, 15, 15, 15, 15, 15, 15, 15, - 15, 15, 15, 15, 15, 15, 15, 15, - 15, 15, 15, 15, 15, 15, 15, 15, - 15, 15, 15, 15, 15, 15, 15, 15 - }; - // KingDanger[Color][attackUnits] contains the actual king danger weighted // scores, indexed by color and by a calculated integer number. Score KingDanger[COLOR_NB][128]; @@ -434,7 +420,7 @@ Value do_evaluate(const Position& pos) { { ei.kingRing[Them] = b | shift_bb(b); b &= ei.attackedBy[Us][PAWN]; - ei.kingAttackersCount[Us] = b ? popcount(b) / 2 : 0; + ei.kingAttackersCount[Us] = b ? popcount(b) : 0; ei.kingAdjacentZoneAttacksCount[Us] = ei.kingAttackersWeight[Us] = 0; } else @@ -514,13 +500,6 @@ Value do_evaluate(const Position& pos) { if (ei.attackedBy[Them][PAWN] & s) score -= ThreatenedByPawn[Piece]; - // Otherwise give a bonus if we are a bishop and can pin a piece or can - // give a discovered check through an x-ray attack. - else if ( Piece == BISHOP - && (PseudoAttacks[Piece][pos.king_square(Them)] & s) - && !more_than_one(BetweenBB[s][pos.king_square(Them)] & pos.pieces())) - score += BishopPin; - // Penalty for bishop with same coloured pawns if (Piece == BISHOP) score -= BishopPawns * ei.pi->pawns_on_same_color_squares(Us, s); @@ -640,8 +619,7 @@ Value do_evaluate(const Position& pos) { Score score = ei.pi->king_safety(pos, ksq); // Main king safety evaluation - if ( ei.kingAttackersCount[Them] >= 2 - && ei.kingAdjacentZoneAttacksCount[Them]) + if (ei.kingAttackersCount[Them]) { // Find the attacked squares around the king which have no defenders // apart from the king itself @@ -654,11 +632,10 @@ Value do_evaluate(const Position& pos) { // Initialize the 'attackUnits' variable, which is used later on as an // index to the KingDanger[] array. The initial value is based on the // number and types of the enemy's attacking pieces, the number of - // attacked and undefended squares around our king, the square of the - // king, and the quality of the pawn shelter. + // attacked and undefended squares around our king and the quality of + // the pawn shelter (current 'score' value). attackUnits = std::min(20, (ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them]) / 2) + 3 * (ei.kingAdjacentZoneAttacksCount[Them] + popcount(undefended)) - + KingExposed[relative_square(Us, ksq)] - mg_value(score) / 32; // Analyse the enemy's safe queen contact checks. Firstly, find the