X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=56c975945d13d4713a7648db702446dfd6a8568a;hp=2b901bbd166777ad311a2a691bf69538084c48fb;hb=2c5dfb312205de03239cb15e79b501789c4cd067;hpb=56a104e2e0c3ec8b156ca1bee0e26c1378459550 diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 2b901bbd..56c97594 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -167,14 +167,15 @@ namespace { const Score CloseEnemies = S( 7, 0); const Score Hanging = S( 52, 30); const Score HinderPassedPawn = S( 8, 1); + const Score KnightOnQueen = S( 21, 11); const Score LongRangedBishop = S( 22, 0); const Score MinorBehindPawn = S( 16, 0); const Score PawnlessFlank = S( 20, 80); const Score RookOnPawn = S( 8, 24); + const Score SliderOnQueen = S( 42, 21); const Score ThreatByPawnPush = S( 47, 26); const Score ThreatByRank = S( 16, 3); const Score ThreatBySafePawn = S(175,168); - const Score ThreatOnQueen = S( 42, 21); const Score TrappedBishopA1H1 = S( 50, 50); const Score TrappedRook = S( 92, 0); const Score WeakQueen = S( 50, 10); @@ -210,7 +211,7 @@ namespace { // attackedBy[color][piece type] is a bitboard representing all squares // attacked by a given color and piece type. Special "piece types" which - // are also calculated are QUEEN_DIAGONAL and ALL_PIECES. + // is also calculated is ALL_PIECES. Bitboard attackedBy[COLOR_NB][PIECE_TYPE_NB]; // attackedBy2[color] are the squares attacked by 2 pieces of a given color, @@ -296,9 +297,6 @@ namespace { attackedBy[Us][Pt] = 0; - if (Pt == QUEEN) - attackedBy[Us][QUEEN_DIAGONAL] = 0; - while ((s = *pl++) != SQ_NONE) { // Find attacked squares, including x-ray attacks for bishops and rooks @@ -313,9 +311,6 @@ namespace { attackedBy[Us][Pt] |= b; attackedBy[Us][ALL_PIECES] |= b; - if (Pt == QUEEN) - attackedBy[Us][QUEEN_DIAGONAL] |= b & PseudoAttacks[BISHOP][s]; - if (b & kingRing[Them]) { kingAttackersCount[Us]++; @@ -489,7 +484,7 @@ namespace { if (!(pos.pieces(PAWN) & kf)) score -= PawnlessFlank; - // Find the squares that opponent attacks in our king flank, and the squares + // Find the squares that opponent attacks in our king flank, and the squares // which are attacked twice in that flank but not defended by our pawns. b1 = attackedBy[Them][ALL_PIECES] & kf & Camp; b2 = b1 & attackedBy2[Them] & ~attackedBy[Us][PAWN]; @@ -588,12 +583,21 @@ namespace { score += ThreatByPawnPush * popcount(b); - // Bonus for safe slider threats on the next move toward enemy queen - safeThreats = ~pos.pieces(Us) & ~attackedBy2[Them] & attackedBy2[Us]; - b = (attackedBy[Us][BISHOP] & attackedBy[Them][QUEEN_DIAGONAL]) - | (attackedBy[Us][ROOK ] & attackedBy[Them][QUEEN] & ~attackedBy[Them][QUEEN_DIAGONAL]); + // Bonus for threats on the next moves against enemy queen + if (pos.count(Them) == 1) + { + Square s = pos.square(Them); + safeThreats = mobilityArea[Us] & ~stronglyProtected; + + b = attackedBy[Us][KNIGHT] & pos.attacks_from(s); + + score += KnightOnQueen * popcount(b & safeThreats); - score += ThreatOnQueen * popcount(b & safeThreats); + b = (attackedBy[Us][BISHOP] & pos.attacks_from(s)) + | (attackedBy[Us][ROOK ] & pos.attacks_from(s)); + + score += SliderOnQueen * popcount(b & safeThreats & attackedBy2[Us]); + } if (T) Trace::add(THREAT, Us, score);