X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=5d073b15756f42a929ec42d87753766050332a15;hp=df7ff5ea33776e61eb7fb75fa9365d58bc4c1128;hb=37e38639279bf58558b92932739da57e7c2e3bdc;hpb=ddd4224640e04463c62b5896660f6f6abe4cc1a5 diff --git a/src/evaluate.cpp b/src/evaluate.cpp index df7ff5ea..5d073b15 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -114,11 +114,11 @@ namespace { // which piece type attacks which one. Attacks on lesser pieces which are // pawn-defended are not considered. constexpr Score ThreatByMinor[PIECE_TYPE_NB] = { - S(0, 0), S(6, 32), S(59, 41), S(79, 56), S(90, 119), S(79, 161) + S(0, 0), S(5, 32), S(57, 41), S(77, 56), S(88, 119), S(79, 161) }; constexpr Score ThreatByRook[PIECE_TYPE_NB] = { - S(0, 0), S(3, 44), S(38, 71), S(38, 61), S(0, 38), S(51, 38) + S(0, 0), S(2, 44), S(36, 71), S(36, 61), S(0, 38), S(51, 38) }; // PassedRank[Rank] contains a bonus according to the rank of a passed pawn @@ -127,26 +127,26 @@ namespace { }; // Assorted bonuses and penalties - constexpr Score BishopPawns = S( 3, 7); - constexpr Score CorneredBishop = S( 50, 50); - constexpr Score FlankAttacks = S( 8, 0); - constexpr Score Hanging = S( 69, 36); - constexpr Score KingProtector = S( 7, 8); - constexpr Score KnightOnQueen = S( 16, 12); - constexpr Score LongDiagonalBishop = S( 45, 0); - constexpr Score MinorBehindPawn = S( 18, 3); - constexpr Score Outpost = S( 30, 21); - constexpr Score PassedFile = S( 11, 8); - constexpr Score PawnlessFlank = S( 17, 95); - constexpr Score RestrictedPiece = S( 7, 7); - constexpr Score ReachableOutpost = S( 32, 10); - constexpr Score RookOnQueenFile = S( 7, 6); - constexpr Score SliderOnQueen = S( 59, 18); - constexpr Score ThreatByKing = S( 24, 89); - constexpr Score ThreatByPawnPush = S( 48, 39); - constexpr Score ThreatBySafePawn = S(173, 94); - constexpr Score TrappedRook = S( 52, 10); - constexpr Score WeakQueen = S( 49, 15); + constexpr Score BishopPawns = S( 3, 7); + constexpr Score CorneredBishop = S( 50, 50); + constexpr Score FlankAttacks = S( 8, 0); + constexpr Score Hanging = S( 69, 36); + constexpr Score KingProtector = S( 7, 8); + constexpr Score KnightOnQueen = S( 16, 12); + constexpr Score LongDiagonalBishop = S( 45, 0); + constexpr Score MinorBehindPawn = S( 18, 3); + constexpr Score Outpost = S( 30, 21); + constexpr Score PassedFile = S( 11, 8); + constexpr Score PawnlessFlank = S( 17, 95); + constexpr Score RestrictedPiece = S( 7, 7); + constexpr Score RookOnQueenFile = S( 7, 6); + constexpr Score SliderOnQueen = S( 59, 18); + constexpr Score ThreatByKing = S( 24, 89); + constexpr Score ThreatByPawnPush = S( 48, 39); + constexpr Score ThreatBySafePawn = S(173, 94); + constexpr Score TrappedRook = S( 52, 10); + constexpr Score WeakQueen = S( 49, 15); + constexpr Score WeakQueenProtection = S( 14, 0); #undef S @@ -236,8 +236,8 @@ namespace { attackedBy2[Us] = dblAttackByPawn | (attackedBy[Us][KING] & attackedBy[Us][PAWN]); // Init our king safety tables - Square s = make_square(clamp(file_of(ksq), FILE_B, FILE_G), - clamp(rank_of(ksq), RANK_2, RANK_7)); + Square s = make_square(Utility::clamp(file_of(ksq), FILE_B, FILE_G), + Utility::clamp(rank_of(ksq), RANK_2, RANK_7)); kingRing[Us] = PseudoAttacks[KING][s] | s; kingAttackersCount[Them] = popcount(kingRing[Us] & pe->pawn_attacks(Them)); @@ -296,7 +296,7 @@ namespace { score += Outpost * (Pt == KNIGHT ? 2 : 1); else if (Pt == KNIGHT && bb & b & ~pos.pieces(Us)) - score += ReachableOutpost; + score += Outpost; // Knight and Bishop bonus for being right behind a pawn if (shift(pos.pieces(PAWN)) & s) @@ -517,10 +517,12 @@ namespace { b = ~attackedBy[Them][ALL_PIECES] | (nonPawnEnemies & attackedBy2[Us]); score += Hanging * popcount(weak & b); + + // Additional bonus if weak piece is only protected by a queen + score += WeakQueenProtection * popcount(weak & attackedBy[Them][QUEEN]); } // Bonus for restricting their piece moves - // Greater bonus when landing square is occupied b = attackedBy[Them][ALL_PIECES] & ~stronglyProtected & attackedBy[Us][ALL_PIECES]; @@ -721,7 +723,6 @@ namespace { - 43 * almostUnwinnable -110 ; - // Give more importance to non-material score Value mg = mg_value(score); Value eg = eg_value(score); @@ -830,8 +831,7 @@ namespace { Trace::add(TOTAL, score); } - return (pos.side_to_move() == WHITE ? v : -v) // Side to move point of view - + Eval::Tempo; + return (pos.side_to_move() == WHITE ? v : -v) + Tempo; // Side to move point of view } } // namespace