X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=6128b45fcad597e7c2ddad68f2ca4b55364f622d;hp=4ea4ac76fe7704719b3c0fcfc9ca6136ef1a6468;hb=68209c9121b54760f03e5f00d6698bca190706ed;hpb=489357d7b221179a0fc116df706df5e937f991fa diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 4ea4ac76..6128b45f 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -102,8 +102,8 @@ namespace { // MobilityBonus[PieceType-2][attacked] contains bonuses for middle and end game, // indexed by piece type and number of attacked squares in the mobility area. constexpr Score MobilityBonus[][32] = { - { S(-75,-76), S(-57,-54), S( -9,-28), S( -2,-10), S( 6, 5), S( 14, 12), // Knights - S( 22, 26), S( 29, 29), S( 36, 29) }, + { S(-62,-81), S(-53,-56), S(-12,-30), S( -4,-14), S( 3, 8), S( 13, 15), // Knights + S( 22, 23), S( 28, 27), S( 33, 33) }, { S(-48,-59), S(-20,-23), S( 16, -3), S( 26, 13), S( 38, 24), S( 51, 42), // Bishops S( 55, 54), S( 63, 57), S( 63, 65), S( 68, 73), S( 81, 78), S( 81, 86), S( 91, 88), S( 98, 97) }, @@ -127,7 +127,7 @@ namespace { // RookOnFile[semiopen/open] contains bonuses for each rook when there is // no (friendly) pawn on the rook file. - constexpr Score RookOnFile[] = { S(20, 7), S(45, 20) }; + constexpr Score RookOnFile[] = { S(18, 7), S(44, 20) }; // ThreatByMinor/ByRook[attacked PieceType] contains bonuses according to // which piece type attacks which one. Attacks on lesser pieces which are @@ -165,15 +165,15 @@ namespace { constexpr Score MinorBehindPawn = S( 16, 0); constexpr Score Overload = S( 13, 6); constexpr Score PawnlessFlank = S( 19, 84); - constexpr Score RookOnPawn = S( 10, 30); + constexpr Score RookOnPawn = S( 10, 29); constexpr Score SliderOnQueen = S( 42, 21); - constexpr Score ThreatByKing = S( 23, 76); + constexpr Score ThreatByKing = S( 22, 78); constexpr Score ThreatByPawnPush = S( 45, 40); constexpr Score ThreatByRank = S( 16, 3); constexpr Score ThreatBySafePawn = S(173,102); - constexpr Score TrappedRook = S( 92, 0); + constexpr Score TrappedRook = S( 96, 5); constexpr Score WeakQueen = S( 50, 10); - constexpr Score WeakUnopposedPawn = S( 5, 29); + constexpr Score WeakUnopposedPawn = S( 15, 19); #undef S @@ -415,13 +415,13 @@ namespace { Bitboard kingFlank, weak, b, b1, b2, safe, unsafeChecks; // King shelter and enemy pawns storm - Score score = pe->king_safety(pos, ksq); + Score score = pe->king_safety(pos); // Find the squares that opponent attacks in our king flank, and the squares // which are attacked twice in that flank but not defended by our pawns. kingFlank = KingFlank[file_of(ksq)]; b1 = attackedBy[Them][ALL_PIECES] & kingFlank & Camp; - b2 = b1 & attackedBy2[Them] & ~attackedBy[Us][PAWN]; + b2 = b1 & attackedBy2[Them]; int tropism = popcount(b1) + popcount(b2); @@ -476,19 +476,16 @@ namespace { kingDanger += kingAttackersCount[Them] * kingAttackersWeight[Them] + 69 * kingAttacksCount[Them] + 185 * popcount(kingRing[Us] & weak) - + 129 * popcount(pos.blockers_for_king(Us) | unsafeChecks) + + 150 * popcount(pos.blockers_for_king(Us) | unsafeChecks) + 4 * tropism - 873 * !pos.count(Them) - 6 * mg_value(score) / 8 + + mg_value(mobility[Them] - mobility[Us]) - 30; // Transform the kingDanger units into a Score, and subtract it from the evaluation if (kingDanger > 0) - { - int mobilityDanger = mg_value(mobility[Them] - mobility[Us]); - kingDanger = std::max(0, kingDanger + mobilityDanger); score -= make_score(kingDanger * kingDanger / 4096, kingDanger / 16); - } } // Penalty when our king is on a pawnless flank @@ -544,9 +541,6 @@ namespace { score += ThreatByMinor[type_of(pos.piece_on(s))]; if (type_of(pos.piece_on(s)) != PAWN) score += ThreatByRank * (int)relative_rank(Them, s); - - else if (pos.blockers_for_king(Them) & s) - score += ThreatByRank * (int)relative_rank(Them, s) / 2; } b = weak & attackedBy[Us][ROOK]; @@ -556,9 +550,6 @@ namespace { score += ThreatByRook[type_of(pos.piece_on(s))]; if (type_of(pos.piece_on(s)) != PAWN) score += ThreatByRank * (int)relative_rank(Them, s); - - else if (pos.blockers_for_king(Them) & s) - score += ThreatByRank * (int)relative_rank(Them, s) / 2; } if (weak & attackedBy[Us][KING])