X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=64b1bf4cf750d8d0902ce6f9d22c189eb175480b;hp=0fef0258b1de329d7d6bede6a11d933cb6ba6f69;hb=a3c8c4b70d6d21572a85d6175202db29e4f4bf2b;hpb=c9e396b5424802b80e80394979ca84688b523244 diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 0fef0258..64b1bf4c 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -17,10 +17,10 @@ along with this program. If not, see . */ +#include #include #include #include -#include #include "bitcount.h" #include "evaluate.h" @@ -158,6 +158,9 @@ namespace { S(0, 0), S(0, 0), S(56, 70), S(56, 70), S(76, 99), S(86, 118) }; + // Hanging[side to move] contains a bonus for each enemy hanging piece + const Score Hanging[2] = { S(23, 20) , S(35, 45) }; + #undef S const Score Tempo = make_score(24, 11); @@ -166,7 +169,6 @@ namespace { const Score RookSemiopenFile = make_score(19, 10); const Score BishopPawns = make_score( 8, 12); const Score MinorBehindPawn = make_score(16, 0); - const Score UndefendedMinor = make_score(25, 10); const Score TrappedRook = make_score(90, 0); const Score Unstoppable = make_score( 0, 20); @@ -222,20 +224,6 @@ namespace { } - // interpolate() interpolates between a middlegame and an endgame score, - // based on game phase. It also scales the return value by a ScaleFactor array. - - Value interpolate(const Score& v, Phase ph, ScaleFactor sf) { - - assert(-VALUE_INFINITE < mg_value(v) && mg_value(v) < VALUE_INFINITE); - assert(-VALUE_INFINITE < eg_value(v) && eg_value(v) < VALUE_INFINITE); - assert(PHASE_ENDGAME <= ph && ph <= PHASE_MIDGAME); - - int eg = (eg_value(v) * int(sf)) / SCALE_FACTOR_NORMAL; - return Value((mg_value(v) * int(ph) + eg * int(PHASE_MIDGAME - ph)) / PHASE_MIDGAME); - } - - // init_eval_info() initializes king bitboards for given color adding // pawn attacks. To be done at the beginning of the evaluation. @@ -531,17 +519,10 @@ namespace { const Color Them = (Us == WHITE ? BLACK : WHITE); - Bitboard b, undefendedMinors, weakEnemies; + Bitboard b, weakEnemies; Score score = SCORE_ZERO; - // Undefended minors get penalized even if they are not under attack - undefendedMinors = pos.pieces(Them, BISHOP, KNIGHT) - & ~ei.attackedBy[Them][ALL_PIECES]; - - if (undefendedMinors) - score += UndefendedMinor; - - // Enemy pieces not defended by a pawn and under our attack + // Enemies not defended by a pawn and under our attack weakEnemies = pos.pieces(Them) & ~ei.attackedBy[Them][PAWN] & ei.attackedBy[Us][ALL_PIECES]; @@ -549,13 +530,18 @@ namespace { // Add a bonus according if the attacking pieces are minor or major if (weakEnemies) { - b = weakEnemies & (ei.attackedBy[Us][KNIGHT] | ei.attackedBy[Us][BISHOP]); + b = weakEnemies & (ei.attackedBy[Us][PAWN] | ei.attackedBy[Us][KNIGHT] | ei.attackedBy[Us][BISHOP]); if (b) score += Threat[0][type_of(pos.piece_on(lsb(b)))]; b = weakEnemies & (ei.attackedBy[Us][ROOK] | ei.attackedBy[Us][QUEEN]); if (b) score += Threat[1][type_of(pos.piece_on(lsb(b)))]; + + b = weakEnemies & ~ei.attackedBy[Them][ALL_PIECES]; + if (b) + score += more_than_one(b) ? Hanging[Us != pos.side_to_move()] * popcount(b) + : Hanging[Us == pos.side_to_move()]; } if (Trace) @@ -583,8 +569,8 @@ namespace { assert(pos.pawn_passed(Us, s)); - Rank r = relative_rank(Us, s) - RANK_2; - Rank rr = r * (r - 1); + int r = relative_rank(Us, s) - RANK_2; + int rr = r * (r - 1); // Base bonus based on rank Value mbonus = Value(17 * rr), ebonus = Value(7 * (rr + r + 1)); @@ -599,7 +585,7 @@ namespace { // If blockSq is not the queening square then consider also a second push if (relative_rank(Us, blockSq) != RANK_8) - ebonus -= rr * square_distance(pos.king_square(Us), blockSq + pawn_push(Us)); + ebonus -= square_distance(pos.king_square(Us), blockSq + pawn_push(Us)) * rr; // If the pawn is free to advance, then increase the bonus if (pos.empty(blockSq)) @@ -734,7 +720,7 @@ namespace { ei.attackedBy[WHITE][ALL_PIECES] |= ei.attackedBy[WHITE][KING]; ei.attackedBy[BLACK][ALL_PIECES] |= ei.attackedBy[BLACK][KING]; - // Do not include in mobility squares protected by enemy pawns or occupied by our pieces + // Do not include in mobility squares protected by enemy pawns or occupied by our pawns or king Bitboard mobilityArea[] = { ~(ei.attackedBy[BLACK][PAWN] | pos.pieces(WHITE, PAWN, KING)), ~(ei.attackedBy[WHITE][PAWN] | pos.pieces(BLACK, PAWN, KING)) }; @@ -793,7 +779,11 @@ namespace { sf = ScaleFactor(50 * sf / SCALE_FACTOR_NORMAL); } - Value v = interpolate(score, ei.mi->game_phase(), sf); + // Interpolate between a middlegame and a (scaled by 'sf') endgame score + Value v = mg_value(score) * int(ei.mi->game_phase()) + + eg_value(score) * int(PHASE_MIDGAME - ei.mi->game_phase()) * sf / SCALE_FACTOR_NORMAL; + + v /= int(PHASE_MIDGAME); // In case of tracing add all single evaluation contributions for both white and black if (Trace) @@ -915,12 +905,12 @@ namespace Eval { Weights[KingDangerUs] = weight_option("Cowardice", "Cowardice", WeightsInternal[KingDangerUs]); Weights[KingDangerThem] = weight_option("Aggressiveness", "Aggressiveness", WeightsInternal[KingDangerThem]); - const int MaxSlope = 30; - const int Peak = 1280; + const double MaxSlope = 30; + const double Peak = 1280; for (int t = 0, i = 1; i < 100; ++i) { - t = std::min(Peak, std::min(int(0.4 * i * i), t + MaxSlope)); + t = int(std::min(Peak, std::min(0.4 * i * i, t + MaxSlope))); KingDanger[1][i] = apply_weight(make_score(t, 0), Weights[KingDangerUs]); KingDanger[0][i] = apply_weight(make_score(t, 0), Weights[KingDangerThem]);