X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=64b1bf4cf750d8d0902ce6f9d22c189eb175480b;hp=ccc3d9154d62612daea3c68ab972e42d6afb2553;hb=a3c8c4b70d6d21572a85d6175202db29e4f4bf2b;hpb=918c29f83ab8a013d3946916887e1d1d7b9cfb9a diff --git a/src/evaluate.cpp b/src/evaluate.cpp index ccc3d915..64b1bf4c 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -17,10 +17,10 @@ along with this program. If not, see . */ +#include #include #include #include -#include #include "bitcount.h" #include "evaluate.h" @@ -158,6 +158,9 @@ namespace { S(0, 0), S(0, 0), S(56, 70), S(56, 70), S(76, 99), S(86, 118) }; + // Hanging[side to move] contains a bonus for each enemy hanging piece + const Score Hanging[2] = { S(23, 20) , S(35, 45) }; + #undef S const Score Tempo = make_score(24, 11); @@ -166,7 +169,6 @@ namespace { const Score RookSemiopenFile = make_score(19, 10); const Score BishopPawns = make_score( 8, 12); const Score MinorBehindPawn = make_score(16, 0); - const Score UndefendedMinor = make_score(25, 10); const Score TrappedRook = make_score(90, 0); const Score Unstoppable = make_score( 0, 20); @@ -517,17 +519,10 @@ namespace { const Color Them = (Us == WHITE ? BLACK : WHITE); - Bitboard b, undefendedMinors, weakEnemies; + Bitboard b, weakEnemies; Score score = SCORE_ZERO; - // Undefended minors get penalized even if they are not under attack - undefendedMinors = pos.pieces(Them, BISHOP, KNIGHT) - & ~ei.attackedBy[Them][ALL_PIECES]; - - if (undefendedMinors) - score += UndefendedMinor; - - // Enemy pieces not defended by a pawn and under our attack + // Enemies not defended by a pawn and under our attack weakEnemies = pos.pieces(Them) & ~ei.attackedBy[Them][PAWN] & ei.attackedBy[Us][ALL_PIECES]; @@ -535,13 +530,18 @@ namespace { // Add a bonus according if the attacking pieces are minor or major if (weakEnemies) { - b = weakEnemies & (ei.attackedBy[Us][KNIGHT] | ei.attackedBy[Us][BISHOP]); + b = weakEnemies & (ei.attackedBy[Us][PAWN] | ei.attackedBy[Us][KNIGHT] | ei.attackedBy[Us][BISHOP]); if (b) score += Threat[0][type_of(pos.piece_on(lsb(b)))]; b = weakEnemies & (ei.attackedBy[Us][ROOK] | ei.attackedBy[Us][QUEEN]); if (b) score += Threat[1][type_of(pos.piece_on(lsb(b)))]; + + b = weakEnemies & ~ei.attackedBy[Them][ALL_PIECES]; + if (b) + score += more_than_one(b) ? Hanging[Us != pos.side_to_move()] * popcount(b) + : Hanging[Us == pos.side_to_move()]; } if (Trace) @@ -779,11 +779,11 @@ namespace { sf = ScaleFactor(50 * sf / SCALE_FACTOR_NORMAL); } - // Interpolate between a middlegame and an endgame score, scaling by 'sf' + // Interpolate between a middlegame and a (scaled by 'sf') endgame score Value v = mg_value(score) * int(ei.mi->game_phase()) - + eg_value(score) * int(sf) / SCALE_FACTOR_NORMAL * int(PHASE_MIDGAME - ei.mi->game_phase()); + + eg_value(score) * int(PHASE_MIDGAME - ei.mi->game_phase()) * sf / SCALE_FACTOR_NORMAL; - v /= PHASE_MIDGAME; + v /= int(PHASE_MIDGAME); // In case of tracing add all single evaluation contributions for both white and black if (Trace)