X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=6bd3c08b5133a672bab8616c57108a0a6704bd70;hp=c137fab5ad53b3197a793b97a9c860f4d65408ad;hb=1188141aa78d01c361582daaa73de5154b6d09b1;hpb=c4d67d77c99b99c9ac387ab622773a320f8d5cc3 diff --git a/src/evaluate.cpp b/src/evaluate.cpp index c137fab5..6bd3c08b 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -225,7 +225,7 @@ namespace { // BishopPawns[distance from edge] contains a file-dependent penalty for pawns on // squares of the same color as our bishop. constexpr Score BishopPawns[int(FILE_NB) / 2] = { - S(3, 8), S(3, 9), S(1, 8), S(3, 7) + S(3, 8), S(3, 9), S(2, 8), S(3, 8) }; // KingProtector[knight/bishop] contains penalty for each distance unit to own king @@ -233,7 +233,7 @@ namespace { // Outpost[knight/bishop] contains bonuses for each knight or bishop occupying a // pawn protected square on rank 4 to 6 which is also safe from a pawn attack. - constexpr Score Outpost[] = { S(56, 34), S(31, 23) }; + constexpr Score Outpost[] = { S(57, 38), S(31, 24) }; // PassedRank[Rank] contains a bonus according to the rank of a passed pawn constexpr Score PassedRank[RANK_NB] = { @@ -255,7 +255,7 @@ namespace { }; // Assorted bonuses and penalties - constexpr Score BadOutpost = S( -7, 36); + constexpr Score UncontestedOutpost = S( 1, 10); constexpr Score BishopOnKingRing = S( 24, 0); constexpr Score BishopXRayPawns = S( 4, 5); constexpr Score CorneredBishop = S( 50, 50); @@ -428,7 +428,7 @@ namespace { if (Pt == BISHOP || Pt == KNIGHT) { // Bonus if the piece is on an outpost square or can reach one - // Reduced bonus for knights (BadOutpost) if few relevant targets + // Bonus for knights (UncontestedOutpost) if few relevant targets bb = OutpostRanks & (attackedBy[Us][PAWN] | shift(pos.pieces(PAWN))) & ~pe->pawn_attacks_span(Them); Bitboard targets = pos.pieces(Them) & ~pos.pieces(PAWN); @@ -437,7 +437,7 @@ namespace { && bb & s & ~CenterFiles // on a side outpost && !(b & targets) // no relevant attacks && (!more_than_one(targets & (s & QueenSide ? QueenSide : KingSide)))) - score += BadOutpost; + score += UncontestedOutpost * popcount(pos.pieces(PAWN) & (s & QueenSide ? QueenSide : KingSide)); else if (bb & s) score += Outpost[Pt == BISHOP]; else if (Pt == KNIGHT && bb & b & ~pos.pieces(Us)) @@ -1052,8 +1052,8 @@ Value Eval::evaluate(const Position& pos) { { // Scale and shift NNUE for compatibility with search and classical evaluation auto adjusted_NNUE = [&](){ - int mat = pos.non_pawn_material() + PawnValueMg * pos.count(); - return NNUE::evaluate(pos) * (679 + mat / 32) / 1024 + Tempo; + int mat = pos.non_pawn_material() + 2 * PawnValueMg * pos.count(); + return NNUE::evaluate(pos) * (641 + mat / 32 - 4 * pos.rule50_count()) / 1024 + Tempo; }; // If there is PSQ imbalance use classical eval, with small probability if it is small