X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=6c4e927ac804b4fa5296f7ecf06e529c0f81bea9;hp=95cdaf3b266598caebf698f4093b70947843d2da;hb=1fc88071d1b982166de5af42e834e018ead80595;hpb=4c58db0dab8e80cf8e57beef6ed9d3a8e2c56795 diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 95cdaf3b..6c4e927a 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -110,7 +110,7 @@ namespace { // Pointers table to access mobility tables through piece type const Score* MobilityBonus[8] = { 0, 0, KnightMobilityBonus, BishopMobilityBonus, - RookMobilityBonus, QueenMobilityBonus, 0, 0 }; + RookMobilityBonus, QueenMobilityBonus, 0, 0 }; // Outpost bonuses for knights and bishops, indexed by square (from white's // point of view). @@ -140,7 +140,7 @@ namespace { // ThreatBonus[][] contains bonus according to which piece type // attacks which one. - #define Z make_score(0, 0) + #define Z S(0, 0) const Score ThreatBonus[8][8] = { { Z, Z, Z, Z, Z, Z, Z, Z }, // not used @@ -251,9 +251,10 @@ namespace { // in init_safety(). Value SafetyTable[100]; - // Pawn and material hash tables, indexed by the current thread id - PawnInfoTable* PawnTable[8] = {0, 0, 0, 0, 0, 0, 0, 0}; - MaterialInfoTable* MaterialTable[8] = {0, 0, 0, 0, 0, 0, 0, 0}; + // Pawn and material hash tables, indexed by the current thread id. + // Note that they will be initialized at 0 being global variables. + MaterialInfoTable* MaterialTable[MAX_THREADS]; + PawnInfoTable* PawnTable[MAX_THREADS]; // Sizes of pawn and material hash tables const int PawnTableSize = 16384; @@ -304,7 +305,7 @@ template Value do_evaluate(const Position& pos, EvalInfo& ei, int threadID) { assert(pos.is_ok()); - assert(threadID >= 0 && threadID < THREAD_MAX); + assert(threadID >= 0 && threadID < MAX_THREADS); assert(!pos.is_check()); memset(&ei, 0, sizeof(EvalInfo)); @@ -435,28 +436,13 @@ Value do_evaluate(const Position& pos, EvalInfo& ei, int threadID) { } // namespace -/// quick_evaluate() does a very approximate evaluation of the current position. -/// It currently considers only material and piece square table scores. Perhaps -/// we should add scores from the pawn and material hash tables? - -Value quick_evaluate(const Position &pos) { - - assert(pos.is_ok()); - - static const ScaleFactor sf[2] = {SCALE_FACTOR_NORMAL, SCALE_FACTOR_NORMAL}; - - Value v = scale_by_game_phase(pos.value(), MaterialInfoTable::game_phase(pos), sf); - return (pos.side_to_move() == WHITE ? v : -v); -} - - /// init_eval() initializes various tables used by the evaluation function void init_eval(int threads) { - assert(threads <= THREAD_MAX); + assert(threads <= MAX_THREADS); - for (int i = 0; i < THREAD_MAX; i++) + for (int i = 0; i < MAX_THREADS; i++) { if (i >= threads) { @@ -478,7 +464,7 @@ void init_eval(int threads) { void quit_eval() { - for (int i = 0; i < THREAD_MAX; i++) + for (int i = 0; i < MAX_THREADS; i++) { delete PawnTable[i]; delete MaterialTable[i]; @@ -874,11 +860,8 @@ namespace { // capturing a single attacking piece can therefore result in a score // change far bigger than the value of the captured piece. Score v = apply_weight(make_score(SafetyTable[attackUnits], 0), WeightKingSafety[Us]); - ei.value -= Sign[Us] * v; - - if (Us == pos.side_to_move()) - ei.futilityMargin += mg_value(v); + ei.futilityMargin[Us] += mg_value(v); } }