X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=6e515d88998f612c8dea4669e3d577cb9802636b;hp=5e3a3ff24daf28de218928466d85de70c87d8243;hb=a56322fde813094afd8ffa60d12761f94e0bd3ef;hpb=4220f191d8c1d597ff66e41f90af11367b0ebd7f diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 5e3a3ff2..6e515d88 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -167,6 +167,9 @@ namespace { // happen in Chess960 games. const Score TrappedBishopA1H1Penalty = make_score(100, 100); + // Penalty for BNR that is not defended by anything + const Score UndefendedPiecePenalty = make_score(25, 10); + // The SpaceMask[Color] contains the area of the board which is considered // by the space evaluation. In the middle game, each side is given a bonus // based on how many squares inside this area are safe and available for @@ -354,13 +357,12 @@ namespace { template Value do_evaluate(const Position& pos, Value& margin) { + assert(!pos.in_check()); + EvalInfo ei; Value margins[2]; Score score, mobilityWhite, mobilityBlack; - assert(pos.thread() >= 0 && pos.thread() < MAX_THREADS); - assert(!pos.in_check()); - // Initialize score by reading the incrementally updated scores included // in the position object (material + piece square tables). score = pos.value(); @@ -547,9 +549,9 @@ Value do_evaluate(const Position& pos, Value& margin) { if (Piece == KNIGHT || Piece == QUEEN) b = pos.attacks_from(s); else if (Piece == BISHOP) - b = attacks_bb(s, pos.occupied_squares() & ~pos.pieces(QUEEN, Us)); + b = attacks_bb(s, pos.pieces() ^ pos.pieces(QUEEN, Us)); else if (Piece == ROOK) - b = attacks_bb(s, pos.occupied_squares() & ~pos.pieces(ROOK, QUEEN, Us)); + b = attacks_bb(s, pos.pieces() ^ pos.pieces(ROOK, QUEEN, Us)); else assert(false); @@ -573,7 +575,7 @@ Value do_evaluate(const Position& pos, Value& margin) { if ( (Piece == BISHOP || Piece == ROOK || Piece == QUEEN) && (PseudoAttacks[Piece][pos.king_square(Them)] & s)) { - b = BetweenBB[s][pos.king_square(Them)] & pos.occupied_squares(); + b = BetweenBB[s][pos.king_square(Them)] & pos.pieces(); assert(b); @@ -676,15 +678,26 @@ Value do_evaluate(const Position& pos, Value& margin) { const Color Them = (Us == WHITE ? BLACK : WHITE); - Bitboard b; + Bitboard b, undefended, undefendedMinors, weakEnemies; Score score = SCORE_ZERO; + // Undefended pieces get penalized even if not under attack + undefended = pos.pieces(Them) & ~ei.attackedBy[Them][0]; + undefendedMinors = undefended & (pos.pieces(BISHOP) | pos.pieces(KNIGHT)); + + if (undefendedMinors) + score += single_bit(undefendedMinors) ? UndefendedPiecePenalty + : UndefendedPiecePenalty * 2; + if (undefended & pos.pieces(ROOK)) + score += UndefendedPiecePenalty; + // Enemy pieces not defended by a pawn and under our attack - Bitboard weakEnemies = pos.pieces(Them) - & ~ei.attackedBy[Them][PAWN] - & ei.attackedBy[Us][0]; + weakEnemies = pos.pieces(Them) + & ~ei.attackedBy[Them][PAWN] + & ei.attackedBy[Us][0]; + if (!weakEnemies) - return SCORE_ZERO; + return score; // Add bonus according to type of attacked enemy piece and to the // type of attacking piece, from knights to queens. Kings are not @@ -977,7 +990,7 @@ Value do_evaluate(const Position& pos, Value& margin) { // Opponent king cannot block because path is defended and position // is not in check. So only friendly pieces can be blockers. assert(!pos.in_check()); - assert((queeningPath & pos.occupied_squares()) == (queeningPath & pos.pieces(c))); + assert((queeningPath & pos.pieces()) == (queeningPath & pos.pieces(c))); // Add moves needed to free the path from friendly pieces and retest condition movesToGo += popcount(queeningPath & pos.pieces(c));