X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=804e1dd780dc58c033aaf87f7fec503b71d5b4ba;hp=30b107ee9565c2254f93065cc5f76438f6f0a3e8;hb=adeded29fb6ce483bbbafaa0f67aa086cad968f9;hpb=187a9fe5e7b8349b9eacf23e11cb801a32bb6b12 diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 30b107ee..804e1dd7 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -90,9 +90,9 @@ namespace { } // Evaluation weights, indexed by evaluation term - enum { Mobility, PawnStructure, PassedPawns, Space, KingDangerUs, KingDangerThem }; + enum { Mobility, PawnStructure, PassedPawns, Space, KingSafety }; const struct Weight { int mg, eg; } Weights[] = { - {289, 344}, {233, 201}, {221, 273}, {46, 0}, {271, 0}, {307, 0} + {289, 344}, {233, 201}, {221, 273}, {46, 0}, {318, 0} }; typedef Value V; @@ -150,12 +150,11 @@ namespace { S(0, 0), S(0, 0), S(56, 70), S(56, 70), S(76, 99), S(86, 118) }; - // Hanging[side to move] contains a bonus for each enemy hanging piece - const Score Hanging[2] = { S(23, 20) , S(35, 45) }; + // Hanging contains a bonus for each enemy hanging piece + const Score Hanging = S(23, 20); #undef S - const Score Tempo = make_score(24, 11); const Score RookOnPawn = make_score(10, 28); const Score RookOpenFile = make_score(43, 21); const Score RookSemiopenFile = make_score(19, 10); @@ -194,9 +193,9 @@ namespace { const int BishopCheck = 2; const int KnightCheck = 3; - // KingDanger[Color][attackUnits] contains the actual king danger weighted - // scores, indexed by color and by a calculated integer number. - Score KingDanger[COLOR_NB][128]; + // KingDanger[attackUnits] contains the actual king danger weighted + // scores, indexed by a calculated integer number. + Score KingDanger[128]; // apply_weight() weighs score 'v' by weight 'w' trying to prevent overflow @@ -426,9 +425,7 @@ namespace { | ei.attackedBy[Them][BISHOP] | ei.attackedBy[Them][ROOK]); if (b) - attackUnits += QueenContactCheck - * popcount(b) - * (Them == pos.side_to_move() ? 2 : 1); + attackUnits += QueenContactCheck * popcount(b); } // Analyse the enemy's safe rook contact checks. Firstly, find the @@ -446,9 +443,7 @@ namespace { | ei.attackedBy[Them][BISHOP] | ei.attackedBy[Them][QUEEN]); if (b) - attackUnits += RookContactCheck - * popcount(b) - * (Them == pos.side_to_move() ? 2 : 1); + attackUnits += RookContactCheck * popcount(b); } // Analyse the enemy's safe distance checks for sliders and knights @@ -482,7 +477,7 @@ namespace { // Finally, extract the king danger score from the KingDanger[] // array and subtract the score from evaluation. - score -= KingDanger[Us == Search::RootColor][attackUnits]; + score -= KingDanger[attackUnits]; } if (Trace) @@ -521,8 +516,7 @@ namespace { b = weakEnemies & ~ei.attackedBy[Them][ALL_PIECES]; if (b) - score += more_than_one(b) ? Hanging[Us != pos.side_to_move()] * popcount(b) - : Hanging[Us == pos.side_to_move()]; + score += more_than_one(b) ? Hanging * popcount(b) : Hanging; } if (Trace) @@ -677,9 +671,9 @@ namespace { Thread* thisThread = pos.this_thread(); // Initialize score by reading the incrementally updated scores included - // in the position object (material + piece square tables) and adding a - // Tempo bonus. Score is computed from the point of view of white. - score = pos.psq_score() + (pos.side_to_move() == WHITE ? Tempo : -Tempo); + // in the position object (material + piece square tables). + // Score is computed from the point of view of white. + score = pos.psq_score(); // Probe the material hash table ei.mi = Material::probe(pos, thisThread->materialTable, thisThread->endgames); @@ -831,7 +825,7 @@ namespace { << " | MG EG | MG EG | MG EG \n" << "---------------------+-------------+-------------+-------------\n"; - format_row(ss, "Material, PST, Tempo", PST); + format_row(ss, "Material, PST", PST); format_row(ss, "Material imbalance", IMBALANCE); format_row(ss, "Pawns", PAWN); format_row(ss, "Knights", KNIGHT); @@ -885,9 +879,7 @@ namespace Eval { for (int t = 0, i = 1; i < 100; ++i) { t = int(std::min(Peak, std::min(0.4 * i * i, t + MaxSlope))); - - KingDanger[1][i] = apply_weight(make_score(t, 0), Weights[KingDangerUs]); - KingDanger[0][i] = apply_weight(make_score(t, 0), Weights[KingDangerThem]); + KingDanger[i] = apply_weight(make_score(t, 0), Weights[KingSafety]); } }