X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=86cebecb7efb8ba736d8e818dcc6b31e09cf96dc;hp=cb03ba25ced51d02b0b9b8ca7914d59ff486ac9e;hb=d4876dc96395f5592bfbc25b2eca2360db0655e6;hpb=045beac156a97669d3d4ddbc53eceae4be1e5186 diff --git a/src/evaluate.cpp b/src/evaluate.cpp index cb03ba25..86cebecb 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -133,18 +133,14 @@ namespace { V(0), V(0), V(4), V(8), V(8), V(4), V(0), V(0), V(0), V(4),V(17),V(26),V(26),V(17), V(4), V(0), V(0), V(8),V(26),V(35),V(35),V(26), V(8), V(0), - V(0), V(4),V(17),V(17),V(17),V(17), V(4), V(0), - V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), - V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) }, + V(0), V(4),V(17),V(17),V(17),V(17), V(4), V(0) }, { V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // Bishops V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(5), V(5), V(5), V(5), V(0), V(0), V(0), V(5),V(10),V(10),V(10),V(10), V(5), V(0), V(0),V(10),V(21),V(21),V(21),V(21),V(10), V(0), - V(0), V(5), V(8), V(8), V(8), V(8), V(5), V(0), - V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), - V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) } + V(0), V(5), V(8), V(8), V(8), V(8), V(5), V(0) } }; // ThreatBonus[attacking][attacked] contains threat bonuses according to @@ -443,6 +439,7 @@ namespace { template void init_eval_info(const Position& pos, EvalInfo& ei) { + const BitCountType Max15 = HasPopCnt ? CNT_POPCNT : CpuIs64Bit ? CNT64_MAX15 : CNT32_MAX15; const Color Them = (Us == WHITE ? BLACK : WHITE); Bitboard b = ei.attackedBy[Them][KING] = pos.attacks_from(pos.king_square(Them)); @@ -452,7 +449,7 @@ namespace { if (ei.updateKingTables[Us]) { b &= ei.attackedBy[Us][PAWN]; - ei.kingAttackersCount[Us] = b ? count_1s_max_15(b) / 2 : EmptyBoardBB; + ei.kingAttackersCount[Us] = b ? count_1s(b) / 2 : EmptyBoardBB; ei.kingAdjacentZoneAttacksCount[Us] = ei.kingAttackersWeight[Us] = EmptyBoardBB; } } @@ -495,6 +492,8 @@ namespace { File f; Score bonus = SCORE_ZERO; + const BitCountType Full = HasPopCnt ? CNT_POPCNT : CpuIs64Bit ? CNT64 : CNT32; + const BitCountType Max15 = HasPopCnt ? CNT_POPCNT : CpuIs64Bit ? CNT64_MAX15 : CNT32_MAX15; const Color Them = (Us == WHITE ? BLACK : WHITE); const Square* ptr = pos.piece_list_begin(Us, Piece); @@ -522,12 +521,12 @@ namespace { ei.kingAttackersWeight[Us] += KingAttackWeights[Piece]; Bitboard bb = (b & ei.attackedBy[Them][KING]); if (bb) - ei.kingAdjacentZoneAttacksCount[Us] += count_1s_max_15(bb); + ei.kingAdjacentZoneAttacksCount[Us] += count_1s(bb); } // Mobility - mob = (Piece != QUEEN ? count_1s_max_15(b & mobilityArea) - : count_1s(b & mobilityArea)); + mob = (Piece != QUEEN ? count_1s(b & mobilityArea) + : count_1s(b & mobilityArea)); mobility += MobilityBonus[Piece][mob]; @@ -656,6 +655,7 @@ namespace { template Score evaluate_king(const Position& pos, EvalInfo& ei, Value& margin) { + const BitCountType Max15 = HasPopCnt ? CNT_POPCNT : CpuIs64Bit ? CNT64_MAX15 : CNT32_MAX15; const Color Them = (Us == WHITE ? BLACK : WHITE); Bitboard undefended, b, b1, b2, safe; @@ -684,7 +684,7 @@ namespace { // attacked and undefended squares around our king, the square of the // king, and the quality of the pawn shelter. attackUnits = Min(25, (ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them]) / 2) - + 3 * (ei.kingAdjacentZoneAttacksCount[Them] + count_1s_max_15(undefended)) + + 3 * (ei.kingAdjacentZoneAttacksCount[Them] + count_1s(undefended)) + InitKingDanger[relative_square(Us, ksq)] - mg_value(ei.pi->king_shelter(pos, ksq)) / 32; @@ -698,7 +698,7 @@ namespace { | ei.attackedBy[Them][BISHOP] | ei.attackedBy[Them][ROOK]); if (b) attackUnits += QueenContactCheckBonus - * count_1s_max_15(b) + * count_1s(b) * (Them == pos.side_to_move() ? 2 : 1); } @@ -716,7 +716,7 @@ namespace { | ei.attackedBy[Them][BISHOP] | ei.attackedBy[Them][QUEEN]); if (b) attackUnits += RookContactCheckBonus - * count_1s_max_15(b) + * count_1s(b) * (Them == pos.side_to_move() ? 2 : 1); } @@ -729,22 +729,22 @@ namespace { // Enemy queen safe checks b = (b1 | b2) & ei.attackedBy[Them][QUEEN]; if (b) - attackUnits += QueenCheckBonus * count_1s_max_15(b); + attackUnits += QueenCheckBonus * count_1s(b); // Enemy rooks safe checks b = b1 & ei.attackedBy[Them][ROOK]; if (b) - attackUnits += RookCheckBonus * count_1s_max_15(b); + attackUnits += RookCheckBonus * count_1s(b); // Enemy bishops safe checks b = b2 & ei.attackedBy[Them][BISHOP]; if (b) - attackUnits += BishopCheckBonus * count_1s_max_15(b); + attackUnits += BishopCheckBonus * count_1s(b); // Enemy knights safe checks b = pos.attacks_from(ksq) & ei.attackedBy[Them][KNIGHT] & safe; if (b) - attackUnits += KnightCheckBonus * count_1s_max_15(b); + attackUnits += KnightCheckBonus * count_1s(b); // To index KingDangerTable[] attackUnits must be in [0, 99] range attackUnits = Min(99, Max(0, attackUnits)); @@ -869,6 +869,7 @@ namespace { template int evaluate_space(const Position& pos, EvalInfo& ei) { + const BitCountType Max15 = HasPopCnt ? CNT_POPCNT : CpuIs64Bit ? CNT64_MAX15 : CNT32_MAX15; const Color Them = (Us == WHITE ? BLACK : WHITE); // Find the safe squares for our pieces inside the area defined by @@ -884,7 +885,7 @@ namespace { behind |= (Us == WHITE ? behind >> 8 : behind << 8); behind |= (Us == WHITE ? behind >> 16 : behind << 16); - return count_1s_max_15(safe) + count_1s_max_15(behind & safe); + return count_1s(safe) + count_1s(behind & safe); }